UT3 Patch 2 Beta 1 Enters Private Testing

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Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
83
48
The changes from the previous Patch 2 changelog are listed below:
  • Gameplay
    • Fix for unnecessary content staying in memory on seamless travel.
    • Fixed shaped charge node exploit.
  • UI
    • Fix for end of round scoreboard displaying extra "Player" bots.
    • Fixed leviathan deploy icon positioning.
  • Networking
    • Fixed package downloading not moving on to the next download method if it successfully downloads the file, but that file is not the version that the server is requesting.
    • Fixed client crash if the user disconnects while downloading a file during a seamless travel.
  • Mod Support
    • Merged ageia particle fixes.
  • Map Sepcific
    • Fixed CTF-Coret collision exploit.
    • Fixed kismet spawned key vehicles not showing on host minimap. Fixes tank showing on host minimap in VCTF-Kargo.
  • AI
    • Bots now can be fooled by feign death.
    • Sandstorm has more impact on bots being able to acquire/aim at enemies.
With any luck, the patch will not be in testing long so we can get these many important fixes into the game as soon as possible!

Another important note is that the WebAdmin package is now separate from the main patch file. They have apparently done this to allow more frequent fixes to that package.

We'll keep you up to date on any new releases or if the patch goes public.
 

Raynor.Z

Ad Nocendum Potentes Sumus
Feb 1, 2006
1,491
7
38
Indeed very interesting, I wonder does invisibility also work with bots this time...
 

nELsOn

bSnakeCastShadow = True
Aug 18, 2005
1,307
0
36
on a plane
www.nelsonmaps.wordpress.com
No human bonus to threat value.

i've just seen that entry in the previous log. does this mean that two bots fighting each other will not all of a sudden team up anymore and fight a human player first before fighting each other again?
also, i'm wondering about bots confused by feign death. i've never used feign death before but i'm curious about this anyway.
and i hope the improvements to the voice menu include a setting to disable auto taunts :mad:
 
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ZER01

New Member
Feb 7, 2008
3
0
0
Tried subscribing to the Admin mailing list, seems it's closed atm. Maybe someone can help?
 

Alhanalem

Teammember on UT3JB Bangaa Bishop
Feb 21, 2002
2,238
0
36
40
Ivalice
Fixed shaped charge node exploit.

-.- does this mean we cant blow up nodes with the shaped charge anymore? that's an exploit??

How is that any more of an exploit than blowing a node with a redeemer? (I hope they actually mean cores not nodes)

PM link please.

I kind of figured this meant it was still internal and not on servers. (and thus not available from some not-so-secret download link)
 
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