The changes from the previous Patch 2 changelog are listed below:
Another important note is that the WebAdmin package is now separate from the main patch file. They have apparently done this to allow more frequent fixes to that package.
We'll keep you up to date on any new releases or if the patch goes public.
- Gameplay
- Fix for unnecessary content staying in memory on seamless travel.
- Fixed shaped charge node exploit.
- UI
- Fix for end of round scoreboard displaying extra "Player" bots.
- Fixed leviathan deploy icon positioning.
- Networking
- Fixed package downloading not moving on to the next download method if it successfully downloads the file, but that file is not the version that the server is requesting.
- Fixed client crash if the user disconnects while downloading a file during a seamless travel.
- Mod Support
- Merged ageia particle fixes.
- Map Sepcific
- Fixed CTF-Coret collision exploit.
- Fixed kismet spawned key vehicles not showing on host minimap. Fixes tank showing on host minimap in VCTF-Kargo.
- AI
- Bots now can be fooled by feign death.
- Sandstorm has more impact on bots being able to acquire/aim at enemies.
Another important note is that the WebAdmin package is now separate from the main patch file. They have apparently done this to allow more frequent fixes to that package.
We'll keep you up to date on any new releases or if the patch goes public.