Common info - important notes
This will be a sticky to answer common setups for mod x or mutator x for use with UT2Vote. With the UT2004 Editor's Choice version about to come out, many people may suddenly want to host multiple mods/mutators. UT2Vote is simply the best way to do it.
The included DummyMut mutator should be used when a Mod requires multiple serverpackages. The DummyMut allows for 26 dummy mutator classes: DummyMut.DummyMutA through DummyMut.DummyMutZ; each can only be used once in the UT2Vote ini's votepackages section. Typical usage:
Use of this as a mutator for the given Mod will allow UT2Vote to add and remove ALL the required packages for the given Mod when it is active, and remove them when it is not.
Many new Mods also install to their own subdirectory now. That are also typically started using the -mod=modname switch on the commandline. Running a server to support multiple mods is especially challenging in that it requires the admin to make changes to the server's normal ini file to incorporate the mod-specific sections into the stock UT2004 one from the mod's native ini. Additionally, all of the new mod's files have to be 'seen' by the stock UT2004's server ini. This can be done either by installing the new mod to the traditional ut2004 directories, (making sure not to overwrite stock files) or, if you want to keep things organized by using the new mod's subdirectory, adding the appropriate path= lines so the mod's directory structure is visible in addition to the traditional one.
** These are example setup ini entries **
Please, when making requests in this thread, include a link to the mod/mutator you're seeking assistance with. The request post will then be deleted and the link moved to the setup post.
This will be a sticky to answer common setups for mod x or mutator x for use with UT2Vote. With the UT2004 Editor's Choice version about to come out, many people may suddenly want to host multiple mods/mutators. UT2Vote is simply the best way to do it.
The included DummyMut mutator should be used when a Mod requires multiple serverpackages. The DummyMut allows for 26 dummy mutator classes: DummyMut.DummyMutA through DummyMut.DummyMutZ; each can only be used once in the UT2Vote ini's votepackages section. Typical usage:
Code:
[UT2Vote44.UT2VotePackages]
Packages=(MutClassName="DummyMut.DummyMutA",ServerPackages=modpackage1,modpackage2,modpackage3,etc")
Many new Mods also install to their own subdirectory now. That are also typically started using the -mod=modname switch on the commandline. Running a server to support multiple mods is especially challenging in that it requires the admin to make changes to the server's normal ini file to incorporate the mod-specific sections into the stock UT2004 one from the mod's native ini. Additionally, all of the new mod's files have to be 'seen' by the stock UT2004's server ini. This can be done either by installing the new mod to the traditional ut2004 directories, (making sure not to overwrite stock files) or, if you want to keep things organized by using the new mod's subdirectory, adding the appropriate path= lines so the mod's directory structure is visible in addition to the traditional one.
** These are example setup ini entries **
- Beware of blank spaces in these long ini line examples! This is caused by a flaw in the forums explained in this thread
- Many of these GameType settings are the admin's preference and are for reference only
- UT2Vote ini section headings are for reference only.
- The use of DummyMut(letter) is for example only. Admins should use the next available letter.
Please, when making requests in this thread, include a link to the mod/mutator you're seeking assistance with. The request post will then be deleted and the link moved to the setup post.
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