UT99 sniper is ridiculous. Cat says no to that sniper, but the 2k sniper is a bit too bad. Cat says make a new and well balanced sniper.
I was just thinking how could you limit accuracy while not turning this into CS... well here's the result of my thoughts.
Make all weapons sway a little in a predictable and not too fast manner on the x axis, when your vector velocity exceeds the standard running vector velocity. This should leave the aiming untouched except when in mid dodge or fall *if you jump up and down, i assume you would not loose accuracy, but if you jump up and down and run forward, i assume that your vector velocity would be greater than just running forwards vector velocity, and so aim would be affected*.
I also propose that at dodge speed, this sway should be the width betweeen these characters at 1024x768 resolution -> | | for accuracy weapons, and double that for other weapons . (assuming dodge speed = 2x running) other speeds should keep proportionality.
But most importantly i propose that AIMING ACCURATLY WHILE DODGING SHOULD STILL BE AN ATTAINABLE SKILL... just more difficult.
Oh and no again to 6 rockets... any one who's been killed on 199 hp and 150 shield by some lucky **** with 6 rockets will vouch for that no.
No to redeemers as well... unless you make them move a little slower, or place more stuff to hide behind in the levels, and don't you dare make it go through stuff like walls and crates as i heard some one say, that combined with shooting them down was the only thing that saved me from thousands of deemer attacks on deck.
Make it so that you can't do a combo so quickly, this should make attemted standing combos and forward running combos virtual suicide.