Dark Pulse
Dolla, Dolla. Holla, Holla.
Did Ticklemonster put you up to this by any chance?brdempsey69 said:You mean like this port of the UT2004 Sniper rifle and ammo here?
And no, he means importing UT2004-style player models into UT99.
Did Ticklemonster put you up to this by any chance?brdempsey69 said:You mean like this port of the UT2004 Sniper rifle and ammo here?
Dark Pulse said:Did Ticklemonster put you up to this by any chance?
And no, he means importing UT2004-style player models into UT99.
Nahand said:... weapons yes ...
Look among the stickies along the top of the forum, pal.brdempsey69 said:Those of you that have Nvidia cards should be running the game in OpenGL and using this OpenGL renderer located here:
http://cwdohnal.home.mindspring.com/utglr/
It runs way faster than D3D and looks way better.
Dark Pulse said:Look among the stickies along the top of the forum, pal.
THUGLIFE said:
hey brdempsey
i only get an empty zip file with you download link .
THUGLIFE said:
hehe thank you very much brdempsey, i got a new toy.
War_Master said:I also get blank zip files from both links. Maybe because it is an old version? or maybe it is a Firefox issue?
Other than that, I would like to use it myself please. And if possible, you could Email it to me. TY
It's not advanced openGL, s3tc textures on UT is VERY old news, and any video card that's 4 years old can handle 512x512 textures without any problems. Plus the whole engine is very CPU dependant, 12 2000poly models in-view means nothing to any computer that's 2-3 years old (1500+mhz or equivalent), I've gone waaay past thatDark Pulse said:Yes, but the Engine isn't built for it. Bring in 12 of those models in-view and you'll bog the game down - not the best thing to do in a firefight. And not everyone has cards that can handle the advanced OpenGL Renderers, whereas everyone can handle the 256x256x256 specs.
As for getting screenshots, I will, as soon as I can remember how to lock the camera after going into 3rd person view...
Yes, it is Advanced. The OpenGL Renderer that comes with the game is less advanced than Chris Dohnal's.Ryback said:It's not advanced openGL, s3tc textures on UT is VERY old news, and any video card that's 4 years old can handle 512x512 textures without any problems. Plus the whole engine is very CPU dependant, 12 2000poly models in-view means nothing to any computer that's 2-3 years old (1500+mhz or equivalent), I've gone waaay past that