I'm about to start messing with a new install of UT from the Anthology (UT-GOTY edition, Nvidia card) and was wondering about some OpenGL commands and stuff. I have a similar thread in the Unreal section for Unreal Gold but I thought I'd keep them separate for now. Also, the discussion in the Tweaks... thread has evolved beyond this, so I started a new thread.
I finally checked the settings (in an old UT install, non-GOTY, ATI card) in the console under preferences for Display and OpenGL and a few other things and wondered why some commands don't even show up and why there are extra commands as follows:
[WinDrv.WindowsClient]
- besides Windowed... and Fullscreen... commands, why don't these two commands appear in the console?
MipFactor=1.000000
LowDetailTextures=False
[OpenGLDrv.OpenGLRenderDevice]
- why don't these commands appear in the console?
UseGammaExtension=True
UseModulatedGamma=False
Translucency=True
UseTruForm=False
Use4444Textures=False
UseFilterSGIS=True
UseVertexSpecular=False
DisableSpecialDT=False
SupportsLazyTextures=False
- why do these extra commands appear in the console that aren't in my UT.ini file? Should I add them for UT?
CacheStaticMaps=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
NoMaskedS3TC=False
UseFragmentProgram=False
I still have yet to properly install the GOTY edition of UT beyond the initial install because I'm still messing with Unreal Gold, but I'll be doing it soon. Thanks for any input or suggestions. I know about most of links and sites to go to from the other threads, but just would like to know about the necessity and appearance of some of these commands.
I finally checked the settings (in an old UT install, non-GOTY, ATI card) in the console under preferences for Display and OpenGL and a few other things and wondered why some commands don't even show up and why there are extra commands as follows:
[WinDrv.WindowsClient]
- besides Windowed... and Fullscreen... commands, why don't these two commands appear in the console?
MipFactor=1.000000
LowDetailTextures=False
[OpenGLDrv.OpenGLRenderDevice]
- why don't these commands appear in the console?
UseGammaExtension=True
UseModulatedGamma=False
Translucency=True
UseTruForm=False
Use4444Textures=False
UseFilterSGIS=True
UseVertexSpecular=False
DisableSpecialDT=False
SupportsLazyTextures=False
- why do these extra commands appear in the console that aren't in my UT.ini file? Should I add them for UT?
CacheStaticMaps=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
NoMaskedS3TC=False
UseFragmentProgram=False
I still have yet to properly install the GOTY edition of UT beyond the initial install because I'm still messing with Unreal Gold, but I'll be doing it soon. Thanks for any input or suggestions. I know about most of links and sites to go to from the other threads, but just would like to know about the necessity and appearance of some of these commands.