i'm struggling trying to adapt my UT2003 mod to 2K4. beyond issues of my xPawn subclass conking out, i've found an unusual situation regarding myLevel textures.
when i set up the mod as a new gametype in the UT2K4 interface, i can select the gametype & the associated map & it loads and displays as expected. the myLevel textures are very simple & small, nothing to strain the system.
however, when i set up the mod in the Community menu and have it launch the map on "Activate," all surfaces that use myLevel textures are totally black, and the log is jammed with lines saying something such as:
Log: WARNING: Texture [MyMap.surfaces.MyTexture] is corrupted.
there's a warning for every texture in myLevel.
why is running the map using the new mod structure any different than running it as a custom gametype?
when i set up the mod as a new gametype in the UT2K4 interface, i can select the gametype & the associated map & it loads and displays as expected. the myLevel textures are very simple & small, nothing to strain the system.
however, when i set up the mod in the Community menu and have it launch the map on "Activate," all surfaces that use myLevel textures are totally black, and the log is jammed with lines saying something such as:
Log: WARNING: Texture [MyMap.surfaces.MyTexture] is corrupted.
there's a warning for every texture in myLevel.
why is running the map using the new mod structure any different than running it as a custom gametype?