Ya, but I’ve got this little problem with the spot in the picture. The bot’s keep jumping off the top platform on to the lower board, because there is a path that connects from the node on the top, to the one on the bottom, which you can’t see in the picture, but it is right at the bottom part of this picture. I’ve tried using block path actors, and Alternant paths, but they still keep connection. I would like to block it with a box, but the BSP freaks out if I add any more geometry in this room. This stairwell has been a nightmare ever since I’ve started this map. I even had to move this entire staircase, which use to be on the anther end of the hall,
Anyone have any ideas on how to block a path that is that connects to pathnodes which are close to eachother? The alternate and block actors didn’t work, maybe I’m doing something wrong?
Don’t worry Ramon, knowone will probably even see the monster, unless someone decides to break the glass, but I doubt most will even bother. However if he doses get out, every one in the level is in deep sh..t, because I’m setting this guy to from the default 340 health to 3000, and he can jump a little over 256 units, which is as high as the ceilings. His claw damage will be 80, I guess thats about one swipe to an Inf guy; This Skaarj doesn’t like people very much, thanks to pathetico for some fine work! The map is a team game, and I’m hoping that people will stick together, cause they will need to if this thing gets out. He..he..