No point since this is 6 months old and this place is dead, but I just thought I'd comment.
I played a bunch of True Combat Elite back around 2005-2007. It wasn't as full-featured as INF, but the servers were a lot more populated and there wasn't much else out there at the time. It was simple fun; you could hop online, frag some fools with your iron sights, and quit after 30 min or an hour.
Ultimately the dev team just proved too small and didn't seem to have the dedication to progress the project fast enough to hold interest. Playing the same tiny maps all the time with the same tactics due to the limited amount of features, and dealing with the same bugs and flaws just got old. While solutions were talked to death on the forums, the devs weren't very responsive, and there were never any updates which could have implemented any of said solutions. Some renders and screens of new stuff like the G3 and freeaim came out, but years passed and a public release never surfaced.
The Enemy Territory engine is also pretty old and has its limitations. For example, the cyclic rate of every weapon must be locked to exactly 600, 900, or 1200 rounds a minute. It has something to do with syncing shots to the server tics, and is one of many aspects which makes rendering subtle performance differences between the many weapons virtually impossible.
The damage model was also ridiculously simplistic; the snipers and desert eagle all killed in 1 shot anywhere, and then everything else killed in 2 hits to the body - regardless the caliber of the weapon, bullet velocity, or any shot placement consideration beyond headshots.
Given that the TC team is just now delivering basic additions promised in 2006, and has left 95% of the rest just as basic and barebones as it was then, I really wouldn't expect much from this project. There are so many options out there today that why would you bother with it?
One alternative I'd recommend is Rainbow Six Vegas 2. It has the same CQB focus as True Combat, with a similarly moderate level of realism, but being a commercially released game, it's got MUCH more features, MUCH more content, MUCH more populated servers, and looks MUCH better. It lacks the detail of Arma and it ain't perfect, but it's still a hell of a lot more realistic than COD, and console versions allow for couch co-op with your girlfriend, siblings, roommates, or whoever.