The making of CTF-Safeguard, Lots of pictures
FINISHED
BETA HERE
http://forums.beyondunreal.com/showthread.php?t=174560
post beta related things there
Hi everyone, first of its great to have BU back, I miss my post count thought haha, O well I’m a junior again
Soo not long now until iv finished my map... All that’s left to do is one of the main big rooms joining the flag room.
Sorry about the photos, i didnt hold the camera flat to the paper, so they are distorted
So I thought Id start my thread showing everyone the progress, but seen as I’m almost finished im going to post up all my concept art and pics of the finished rooms (changes are likely)
Top Left (concept) , Bottom Right (final)
MAIN ENTRANCE
The main entrance this contains one of the alarms that is triggered when the flag is taken, you can just see it at the top of the final pic all the way above the pickup.
HALLS
hallway connecting bases this was the first room I worked on, and as you can see its gone through 3 updates.
FLAG ROOM
Flag room was never quite happy with it but there it is.. also can see the second alarm there on the celling.
MAIN ROOM, LEFT
LINKGUN ROOM
Link gun room hmmm very similar to the original.
ROCKET ROOM
Rocket room this took allot or work, getting it to a point where I was happy with it. Allot of thing in this area when through 3 concepts like the basic feature on the floor.
SNIPER ROOM
Sniper room, I didn’t have a concept for this one, I had an idea and I went for it, I got the idea from the rocket room on coret with the curve going into the floor but unlike EPIC I don’t do anything without a trim (mapping rule #1 "NO BUTT JOINTS"), so you see my curves go into a hole in the floor.
more updates soon
update:
Something I had to do yesterday, you might see in the rocket room pic where it joins to the sniper room that it joins with a 90 degree join.. i never liked this and so i extended the main base hall way so that i could shift the whole rocket room back this allowed the joins to be strait.. this was a mission selection the whole room, but i did it and in the end im happy with it.
Still doing concept art for the main right room. will work on the join from the flak room and the main right tonight. eather that or play test my basic main room BSP shell and make small changes before i get somthing final.
Update. 26/1
I did allot of work on the flak room over the past few days, its looking OK, I ended up increasing the length of the room by 2x, this is quite allot, as it was quite tiny when i first made it, so im unhappy that the beams on the roof look long and skinny, but im trying to see what i can do with this, Im moving house tomowow which is scary, Iv backed up everything just incase somthing goes wrong (like the other week, lost 3 hours werth of work )
Performance
The performance is pritty good, im making this on my OLD pc which has an AMD 3500 and 2x7800gt's and its running at 60-90 fps compared to if i open coret the game editor runs it at 40, whitch is odd becaused im sure mine has more meshes and it looks better to :S o well carnt complain about that.
Update 30-1-08
Hi everyone, Iv moved to my new flat now, havnt had time to do much on my map, but im getting there, started working on the last room now.
FINISHED
BETA HERE
http://forums.beyondunreal.com/showthread.php?t=174560
post beta related things there
Hi everyone, first of its great to have BU back, I miss my post count thought haha, O well I’m a junior again
Soo not long now until iv finished my map... All that’s left to do is one of the main big rooms joining the flag room.
Sorry about the photos, i didnt hold the camera flat to the paper, so they are distorted
So I thought Id start my thread showing everyone the progress, but seen as I’m almost finished im going to post up all my concept art and pics of the finished rooms (changes are likely)
Top Left (concept) , Bottom Right (final)
MAIN ENTRANCE
The main entrance this contains one of the alarms that is triggered when the flag is taken, you can just see it at the top of the final pic all the way above the pickup.
HALLS
hallway connecting bases this was the first room I worked on, and as you can see its gone through 3 updates.
FLAG ROOM
Flag room was never quite happy with it but there it is.. also can see the second alarm there on the celling.
MAIN ROOM, LEFT
LINKGUN ROOM
Link gun room hmmm very similar to the original.
ROCKET ROOM
Rocket room this took allot or work, getting it to a point where I was happy with it. Allot of thing in this area when through 3 concepts like the basic feature on the floor.
SNIPER ROOM
Sniper room, I didn’t have a concept for this one, I had an idea and I went for it, I got the idea from the rocket room on coret with the curve going into the floor but unlike EPIC I don’t do anything without a trim (mapping rule #1 "NO BUTT JOINTS"), so you see my curves go into a hole in the floor.
more updates soon
update:
Something I had to do yesterday, you might see in the rocket room pic where it joins to the sniper room that it joins with a 90 degree join.. i never liked this and so i extended the main base hall way so that i could shift the whole rocket room back this allowed the joins to be strait.. this was a mission selection the whole room, but i did it and in the end im happy with it.
Still doing concept art for the main right room. will work on the join from the flak room and the main right tonight. eather that or play test my basic main room BSP shell and make small changes before i get somthing final.
Update. 26/1
I did allot of work on the flak room over the past few days, its looking OK, I ended up increasing the length of the room by 2x, this is quite allot, as it was quite tiny when i first made it, so im unhappy that the beams on the roof look long and skinny, but im trying to see what i can do with this, Im moving house tomowow which is scary, Iv backed up everything just incase somthing goes wrong (like the other week, lost 3 hours werth of work )
Performance
The performance is pritty good, im making this on my OLD pc which has an AMD 3500 and 2x7800gt's and its running at 60-90 fps compared to if i open coret the game editor runs it at 40, whitch is odd becaused im sure mine has more meshes and it looks better to :S o well carnt complain about that.
Update 30-1-08
Hi everyone, Iv moved to my new flat now, havnt had time to do much on my map, but im getting there, started working on the last room now.
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