..and you assumed I meant otherwise? I haven't claimed there was a technical limitation preventing this game from being ported to other platforms.
You originally said "Your statement makes it sound as if Naughty Dog only needed to pass a "/WindowsPC" switch to the compiler in order to port it, but won't, because they want to be exclusive." So, yes, the only logical implication here is that there are technical limitations preventing them from porting the game.
And there are technical limitations now, but when they started developing the game those limitations did not exist. They made a conscious choice to only support PS3. So the reality of the situation is that, if they had built the functionality in from the very beginning,
Naughty Dog only needed to pass a flag to the compiler in order to port the game. They won't because they can't because they didn't.
Whether you meant there was a technical limitation or not is immaterial. You are showing a fundamental misunderstanding of what the people you were responding to initially were even saying.
You keep bringing up alternate universes or hypotheticals which are always true in and of themselves, but I was commenting on things that have already transpired in this universe.
I'm bringing up hypotheticals because there is literally no other way to have this discussion than to use hypotheticals. TLOU nor any other Naughty Dog game I can think of even exist on other platforms. So would you suggest I only talk about Naughty Dog porting their games to other platforms in a sense which factors in the happenings of this universe where Naughty Dog has never ported their games to other platforms? I just can't even fathom what you were thinking when you wrote this...
Yes, that was about performance
What difference does that make? Naughty Dogs games don't have perfect performance. Uncharted 3 skips and chugs in a few places. It's not unreasonable to assume that they could have used someone else's engine and gotten the same nice looking games with pretty much the same performance.
oh, and Sir_StrawMan, no one argued that the game couldn't be ported, only that the PS3 exclusive engine was a hindrance, and porting their own engine, or using a third party engine would require A LOT more time and resources, which they don't seem interested in doing. That is all.
I guess ad hominems help when you don't have an argument? I haven't used a strawman argument here that wasn't fed by lack of clarity on your part. But if this post is meant to represent your position, I can't see how your original response to this discussion makes any sense at all.
I never said or implied that you thought TLOU or any other game couldn't be ported to another system. You said that porting was not easy, I said they could have made it easy. Both statements are true. It's likely they used their own engine out of convenience and because they didn't want to rely on anyone else and also because their games are flagship titles for the PS and it wouldn't look as good if it said "running on some engine". That's fine, but making their games not easy to port, making their engine PS3 exclusive, making no effort to get their game on other platforms
was a conscious decision by them. There is nobody to blame other than Naughty Dog for their games being PS3 exclusive and that is what we were discussing before you even joined in.