(also by BrownCow)You gotta consider. A new inf player comes in a server, just got done with his game of quake or cs. He is going to have to get used to all this new stuff. I, personally wouldn't give it 10 minutes, if it has too much right off the bat it isn't worth my time. It maybe better once i know how to do everything, but you gotta make it in steps...
Right now a newbie has to get used to the loadout system, a new aiming sytem. stamina, all the new buttons, leaning, prone, weapon mode switch, ect ect.. THen you want to make him have to learn how to communicate with teammates well. Move in a group, use teamwork!? That is some complicated **** right there. And on top of that, he doesn't get to know who he is playing against or anything... poor guy. That is why he will go back to cs and quake and not stay and explore inf.
True, that's indeed the case with new players. There's no stopping or solving there. New players have to familiarize with the controls, the players, the strategies and the mod in general. Right now too many experienced players either ignore newbies or run of on their 'i'm gonna kill the enemy all by myself!' mission and forget about the newbie. In some cases, the experienced player might receive some cover from the newbie, but in most of the games i've played i've seen newbies hanging around near the spawn point or run around on their own, making a few tk's or blowing up themselves when they threw a nade against a wall (when it was supposed to go over) and got back in their face. New players need some guidance and most players dont bother giving it because they feel that they dont need other players to help them, regardless of what they say. Players feel pratically invulnerable and know that they can fight most opponents without much trouble.
The reason why experienced players run off is because of my earlier described problems.
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