WOOOOWOOOOO!
My DSL is back up and running. It was a supplier-side issue, apparently.
Look for a Strangelove server Sunday.
I don't have the IP yet, but I'll name it "STRANGELOVE RIDE THE REDEEMER SERVER" or something similar.
Jing: I respectfully disagree. Strangelove is certainly less precise than regular CTF, but I've played competitive games with this when numbers were kept low. IMHO, It's when numbers get high that it becomes pointless...because every time you go to make a flag cap, there's an opponent around that shoots a redeemer into your base and prevents the score. The game becomes constant explosions. I had great games playing 1v1 and 2v2, because you had to hunt down your flag, while not losing the oppossing flag which you possess. You have to care alot more about whether you get blown up in the explosions. I think when player numbers are higher, flag caps are much harder, because there are a bunch of players running around with missiles that really don't care who gets blown up, even themselves, just as long as they delay a score.
Kamikaze redeemer riding, anyone?
Just my 2c for this well-done mutator.
BTW, I had green-screen problems, but they usually went away on their own.
Happy Fragging.