Using a program like "Paint Shop Pro..."
Resize your screenshot to 256x256 and convert it to 8bit color (256 colors) save it as a ".bmp" in your /UnrealTournament/texture directory.
Go into UnrealEd and open your map. Choose Textures in the Browser.
Click on Import. Change the Name to screenshot.
Change the Package to MyLevel. (Don't save the texture package.)
Open the Level Properties. (F6)
Expand the
LevelInfo section.
Select your screenshot in the Browser. Then click on the
Screenshot section under
LevelInfo and then click
Use. "
Save the map.
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