I noticed a weird thing a couple of times with UnrealEd (UT Version) I would do some work on a map, save it several times, and when I went inside the map to play it, it was no different (Like i would add a light, some brushes, etc. but they would not be visible, like it hadnt saved the map since i changed it) this has now happened two or three times, the last time it happened i had loaded a bunch of texture sets into unrealed to find a pariculat texture, the map looks changed in unrealed, but would not save properly, anyone else?
Lestat
"And now for something completely different"
Monty Python
Lestat
"And now for something completely different"
Monty Python