Code:
class MyInfo extends ReplicationInfo;
...
replication{
unreliable if(Role == Role_Authority && !bNetOwner) MyActor;
}
In game var MyActror is replicated normally, but in demoplayback MyInfo.MyActor always is None. I suppose that need add some flag (bDemoRecording, bClientDemoRecording, bClientDemoNetFunc). But what exactly?
Please, help compose working replication statement.
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