Hello! I am exploring Unreal engine and looking at creating a very short machinima as my own project, and as a demo reel clip for my sound design (sfx, foley, music, voice over recording).
I've gotten ambient, sfx & music tracks into the unreal engine & been able to trigger them, but it seems its harder to replace the footsteps as I imagined, due to the protection the unreal engine has of its cooked packages, and the fact all the floor materials are pre-assigned to sounds within those UT3 cooked packages. I can assign footstep sounds from "other surfaces" - but using my own footstep soundcues in place (not as well) as the default footsteps, I am having difficulty with.
Just wondering if anybody can help me out. I would like to replace the footstep sounds in gameplay if possible, just to demonstrate a map with 100% original sounds & music (for myself and others).
Cheers!
Jay
I've gotten ambient, sfx & music tracks into the unreal engine & been able to trigger them, but it seems its harder to replace the footsteps as I imagined, due to the protection the unreal engine has of its cooked packages, and the fact all the floor materials are pre-assigned to sounds within those UT3 cooked packages. I can assign footstep sounds from "other surfaces" - but using my own footstep soundcues in place (not as well) as the default footsteps, I am having difficulty with.
Just wondering if anybody can help me out. I would like to replace the footstep sounds in gameplay if possible, just to demonstrate a map with 100% original sounds & music (for myself and others).
Cheers!
Jay