I got bored and fooled around with the C7 thingy, turning it into a pretty good example of how to implement compatibility with INFMagCheck in weapon replacement and add-on mutators without that pesky package dependency stuff. So here you go. New stuff include really ugly textures, fixed placements in the loadout menu, animated fire mode switching and server-configurable option wether magazine checking is allowed or not.
To install, extract INFwm_C7.u and -.int to your \System directory. To run it, just select "INF C7" from the list. It should be selected after the ballisticTweak mutator to ensure compatibility. Then just make a loadout that contains a "Diemaco C7," wear some CADPAT camo, learn a couple of verses of "oh Canada" and then Bob's your uncle, eh?
Note: Magazine checking (hold the 'grab' key while hitting the fire mode switch) is only available if INFMagCheck is installed (though it doesn't have to be running).
Anyway, download here if it sounds interesting.
To install, extract INFwm_C7.u and -.int to your \System directory. To run it, just select "INF C7" from the list. It should be selected after the ballisticTweak mutator to ensure compatibility. Then just make a loadout that contains a "Diemaco C7," wear some CADPAT camo, learn a couple of verses of "oh Canada" and then Bob's your uncle, eh?
Note: Magazine checking (hold the 'grab' key while hitting the fire mode switch) is only available if INFMagCheck is installed (though it doesn't have to be running).
Anyway, download here if it sounds interesting.
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