Release: INF C7 v1.1

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Olethros

Functional alcoholic
I got bored and fooled around with the C7 thingy, turning it into a pretty good example of how to implement compatibility with INFMagCheck in weapon replacement and add-on mutators without that pesky package dependency stuff. So here you go. New stuff include really ugly textures, fixed placements in the loadout menu, animated fire mode switching and server-configurable option wether magazine checking is allowed or not.

To install, extract INFwm_C7.u and -.int to your \System directory. To run it, just select "INF C7" from the list. It should be selected after the ballisticTweak mutator to ensure compatibility. Then just make a loadout that contains a "Diemaco C7," wear some CADPAT camo, learn a couple of verses of "oh Canada" and then Bob's your uncle, eh?

Note: Magazine checking (hold the 'grab' key while hitting the fire mode switch) is only available if INFMagCheck is installed (though it doesn't have to be running).

Anyway, download here if it sounds interesting.
 
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Corporal_Lib [BR]

Brazilian Graphic Designer & Gun Nut {=)
looks nice, better then the VanilLa m16A2, including the animations!!! good Work, Olethros! But i was wondering: the C7 doesn´t uses a translucid plastic clip, or just the C8 uses it? it´s not just a cosmetic feature, the magcheck action would be quickier, just like w the Sig and p90... [;-) (just a suggestion)
And that cilindrical aimpoint would be a nice attachment... (or is that a scope, just like ACOG???) ..just another thought... XD
 

Harrm

I am watching porns.
Oct 21, 2001
801
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clanterritory.com
I got bored and fooled around with the C7 thingy, turning it into a pretty good example of how to implement compatibility with INFMagCheck in weapon replacement and add-on mutators without that pesky package dependency stuff.

Does it run faster?

--Harrm
 

Olethros

Functional alcoholic
Corporal_Lib [BR] said:
looks nice, better then the VanilLa m16A2, including the animations!!! good Work, Olethros! But i was wondering: the C7 doesn´t uses a translucid plastic clip, or just the C8 uses it? it´s not just a cosmetic feature, the magcheck action would be quickier, just like w the Sig and p90... [;-) (just a suggestion)
And that cilindrical aimpoint would be a nice attachment... (or is that a scope, just like ACOG???) ..just another thought... XD
I've never heard of translucent magazines for the C7/C8 family of rifles. Maybe you're thinking of the disposable polymer magazines they originally came with? AFAIK, that turned out to be a rather bad idea and they've since stopped making them. So common STANAGs is probably what you'd usually see in a C7 or C8.

Adding the C7A1's Elcan optical sight would have me redoing the entire model rather than just swap the M-16's textures, so that's pretty much out of the question. Besides, this is mostly a technology demonstrator project for the magazine check functionality, so fancy stuff like attachments isn't high on my list of priorities.

harmm said:
Does it run faster?
Faster than what? The slightly different method of rendering the weaponname on the HUD (as compared to the 'standard' approach used in the SS Bonus pack) might give you a microscopical improvement in FPS, but other than that it should run like any other content.
 

Corporal_Lib [BR]

Brazilian Graphic Designer & Gun Nut {=)
Disposable magazines... and wouldn´t be compactible with other .223 rifle´s magazines ... naaahhh, a really bad idea indeed... they´re like supermodels : only look good, but have no funcionality!

For a technological demonstrator, your C7 is quite fun!!! Hope the new conglomera´s IBT will bring Magcheck for all guns! XD
 

Lethal Dosage

Serial Rapis...uh, Thread Killer
This C7 is pretty cool, all it needs now is a M203 with a variety of shells, or a underslung shotgun with buckshot and slugs available for use in it. Especially the shotgun idea (which works actually, however i doubt a military would use it).

The version i saw was Colt M16a2 modified for Full Auto / Semi (basically like the C7 from what i can tell), and underslung was a short 12ga pump-action shotgun that had the pistol grip removed, and a 4 shell capacity. It was a little front heavy, but fun to use, with the M16 absorbing most of the recoil from the shotgun.

I would love to see something like that implemented with the C7.
 

Lethal Dosage

Serial Rapis...uh, Thread Killer
not really...

but it's either that or i go back to demanding the Steyr again. Which i still want, but accept will neva happen.

O/T
By the way, whan weapons are the IMT planning for the next release? I dont want to know when, just which ones. *Prays for a new MG, sniper rifle, and shotgun*
 

Lethal Dosage

Serial Rapis...uh, Thread Killer
OH! they updated their site! Well guess i'm gonna have to start sniping again, wonder if you can have the M14 without the scope?

Now all that needs to be done in my opinion (except whats listed above), is to give the FN FAL a wooden foregrip, and slim the rear sight down a bit with a slightly larger peep.

and a previously unannounced project for UT2004

Does this mean i'm going to have to go get UT2k4?
 
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Lethal Dosage

Serial Rapis...uh, Thread Killer
Yeah well, for sum reason when i tried to join ages ago i screwed up, n now when i try to join with the user name it says its taken, but there is rarely any reason that i would like to post there, and i'm lazy, so i couldn't be bothered jumping through the hoops to get it fixed.
 

Neabit

New Member
Oct 10, 2004
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I upload C7 to infgermany after my test offline. Online show the hud a pistole icon and no C7 / M16A2 Icon. I ask my platoonmates to test itself and give me feedback. Solanum find out after first connect to server with C7 at loadout it give following inconsistency. Little lag and he mean that the player spawn twice. o_O He test it with high ping and really first player spawn with pistole and after few milliseconds respawn with C7.

I test it self online with all other INFGermany mutatores and "offline" with dedicated server on my workstation only with c7 as mutatore.

XVID Video for demonstration. C7_pistole.avi

If you will self confirm this you must bring our ping to 5000. Only with this high ping you can see the first spawn with pistole. You can download a big file :p or use this tool.

Shunra Nimbus - sets a hard cap on the nic (this program is FREE)
(bi-directional cap - no rx / tx control)

(sorry found no link in english)
 

Olethros

Functional alcoholic
The icon issue should be solved in the next version. The double-spawning could be harder to track down. Are you sure it doesn't happen with other additional weapons as well? That part of the code is largely identical to that of the INF 2.9 bonus pack. It could be just the weapon priorities stuff acting up.
 

Neabit

New Member
Oct 10, 2004
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Mhh really it seems by all weapons the same problem. Therefore i apologise for my rash decision it's not C7 problem it's seems a general inf problem.
 

Neabit

New Member
Oct 10, 2004
158
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Beppo tell my that is normal for infiltration. Latejoiner must spawn 2 x for correct loadout.
 
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