Thought I'd just say hi and
thanks for all the good feedback I been getting for this map and all the others.
On the poly node count thing. Believe it or not , I know all to well how to build levels with the stats fps counter running continuously on screen, I just finished working on a commercial UT thing called Devastation where the poly count for levels was 160
.
Thing is, like all the rest of you guys, I just do this stuff for fun in my free time, and although I tried it a few times, I never found it much fun chopping up my maps for the sake of the poly count. If at the end of the day other people get something out of what I do then that’s really great. But ultimately I do what looks and feels good to me.
As for the textures I buy a lot of books and scan a lot of stuff in, I can do textures from scratch, but
I find that when doing reality based stuff its best to use a real photo as a starting point. It still takes a lot of manipulation to get them to look right in a level, but that’s the fun of it for me, getting something to look real
The best starting point for military stuff on the web I found is
http://www.olive-drab.com/index.html
there's loads of links and some great side front and top shots of military vehicles etc if you hunt around.
Hopefully I'll soon start putting more meshes in my levels rather than those heavy duty poly brushes
as I've just got the hang of (and a copy of, at last
3D studio Max. this should help a bit with future poly counts, maybe