Hi!
I'm trying to make a terrain in UT 2004 where a part of it is ice and the rest is normal ground. I want to have vehicles experience less friction in the ice portion.
I set up a physics volume over it and set the ground friction parameter to 0.25. The volume works perfect; when the player is on foot, he slides like if on skates. However, I am not really sure if the car (the scorpion) is actually experiencing less friction.
So my question is if the car is being affected by the groundFriction parameter, and if not, how can I go about affecting the car's friction for that specific area?
Thanks!
Eduardo
I'm trying to make a terrain in UT 2004 where a part of it is ice and the rest is normal ground. I want to have vehicles experience less friction in the ice portion.
I set up a physics volume over it and set the ground friction parameter to 0.25. The volume works perfect; when the player is on foot, he slides like if on skates. However, I am not really sure if the car (the scorpion) is actually experiencing less friction.
So my question is if the car is being affected by the groundFriction parameter, and if not, how can I go about affecting the car's friction for that specific area?
Thanks!
Eduardo
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