As any Unreal players should know, there is an option in the controls setup thing, where you can assign a key so that you can 'use' items r activate/deactivate them anyway. I would like to import that keybind into Unreal Tournament, of course I'm a useless bugger and have no clue where to start, or what to do. Although logic presented itself to me suggesting since the U and UT engines are virtually the same I should be able to 'lift' the code from one of the system files in Unreal to and stuff it into its own .u file and plonk it into the system folder of UT.
Thing is I don't have Unreal. Never did. Shame on me I know, but erm, would anyone know the code for that keybind? I'd of course be very appreciative of any help.
Thing is I don't have Unreal. Never did. Shame on me I know, but erm, would anyone know the code for that keybind? I'd of course be very appreciative of any help.