Ok, this is the second version of my suggestion. The aiming system is not comparable to the previous version one, now it is in a way much closer to the actual INF aiming system.
From point 5 it is the same as the old version.
Document is 1.94 MB heavy, best view must be 160% (at least in resolution 1280x960).
Enjoy:
Psychomorph's Suggestion for INFILTRATION V.2
1 Aiming System S.2
1.1 Pistol S.2
1.2 Iron Sight & Red Dot / Reflex Sight S.3
1.3 Scope Sight S.4
2 Freeaim System S.5
2.1 Pistol Freeaim S.5
2.2 Highready Freeaim S.5
2.3 Binocular Aim Freeaim S.6
2.4 Monocular Aim Freeaim S.6
2.5 Hip freeaim S.7
3 Weapon Positions S.8
3.1 Pistol S.9
3.2 Rifle (Lowready/Highready/Aim) S.10
3.3 Rifle (Hip/Highready/Aim) S.11
3.4 Grenades, Bladed Weapons & Equipment S.13
3.5 Infrared Laser Designator S.14
4 Sprinting & Weapon Handling S.15
4.1 Pistol S.15
4.2 Rifle (Lowready/Highready/Aim) S.16
4.3 Rifle (Hip/Highready/Aim) S.16
5 Lowready Collision S.17
5.1 Pistol S.17
5.2 Rifle (Lowready/Highready/Aim) S.18
5.3 Rifle (Hip/Highready/Aim) S.19
5.4 Lowready Collision in Vehicles S.20
6 Collision System S.20
6.1 Turning Right S.20
6.2 Looking Down S.20
7 Sling System S.21
7.1 Weapon Selection System S.22
7.2 Animations & Effectivity S.23
8 Movement S.24
8.1 Walk S.24
8.2 Jog S.24
8.3 Sprint S.24
8.4 Changing Sprinting Direction S.24
8.5 Movement Upright & Ducked S.25
8.6 Fast Walk & Run Feature S.25
8.7 Jump S.26
8.8 Stamina S.26
8.9 Stamina & Movement S.26
8.10 Leaning S.26
9 Miscellaneous S.27
9.1 Spectator Mode S.27
9.2 Game Types S.28
9.3 Armory & Equipment S.29
9.4 Custom Character System S.29
From point 5 it is the same as the old version.
Document is 1.94 MB heavy, best view must be 160% (at least in resolution 1280x960).
Enjoy:
Psychomorph's Suggestion for INFILTRATION V.2
1 Aiming System S.2
1.1 Pistol S.2
1.2 Iron Sight & Red Dot / Reflex Sight S.3
1.3 Scope Sight S.4
2 Freeaim System S.5
2.1 Pistol Freeaim S.5
2.2 Highready Freeaim S.5
2.3 Binocular Aim Freeaim S.6
2.4 Monocular Aim Freeaim S.6
2.5 Hip freeaim S.7
3 Weapon Positions S.8
3.1 Pistol S.9
3.2 Rifle (Lowready/Highready/Aim) S.10
3.3 Rifle (Hip/Highready/Aim) S.11
3.4 Grenades, Bladed Weapons & Equipment S.13
3.5 Infrared Laser Designator S.14
4 Sprinting & Weapon Handling S.15
4.1 Pistol S.15
4.2 Rifle (Lowready/Highready/Aim) S.16
4.3 Rifle (Hip/Highready/Aim) S.16
5 Lowready Collision S.17
5.1 Pistol S.17
5.2 Rifle (Lowready/Highready/Aim) S.18
5.3 Rifle (Hip/Highready/Aim) S.19
5.4 Lowready Collision in Vehicles S.20
6 Collision System S.20
6.1 Turning Right S.20
6.2 Looking Down S.20
7 Sling System S.21
7.1 Weapon Selection System S.22
7.2 Animations & Effectivity S.23
8 Movement S.24
8.1 Walk S.24
8.2 Jog S.24
8.3 Sprint S.24
8.4 Changing Sprinting Direction S.24
8.5 Movement Upright & Ducked S.25
8.6 Fast Walk & Run Feature S.25
8.7 Jump S.26
8.8 Stamina S.26
8.9 Stamina & Movement S.26
8.10 Leaning S.26
9 Miscellaneous S.27
9.1 Spectator Mode S.27
9.2 Game Types S.28
9.3 Armory & Equipment S.29
9.4 Custom Character System S.29
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