To be honest, I haven't even opened up UT3's editor yet. But I've heard that converting UT2k4 maps to UT3 isn't terribly difficult. So... maybe?
BTW, would anyone want an alternate GoldenEye or PD track for the map? I uploaded 3 alternates here:
http://files.filefront.com/PDTemple+AlternateMusiczip/;13818373;/fileinfo.html
Fixed..... that 1 little i made my brain hurt for 12 minutes wtf was up with that? Also I got a 404 on the file download link. on that. Save for the one w/o the movers. Might I suggest some cobwebs and some falling dust in some areas of the map for effect/feel in the next revision?
Thanks for pointing out the broken link. Yeah, that the thread on Stigmat's map is pretty old. If you search on
http://uz2.gameservers.net/ut2004/ you'll find that old beta, and a clan revision with crazy deemers and slightly better lighting, but no other fixes.
Cobwebs and stuff sound good. I also plan on adding some more subtle terrain (dirt in corners, and sand from openings) and editing some of the existing terrain. But I was getting fed up with the terrain editor, since it seems to crash unreal ed so frequently.
I had some skylight effects at one point, but I took them out since they didn't look the way I wanted. I'm also not completely happy with the current lighting. I wanted both give the impression of a hastily prepared and lit arena, so I went with flares and lamps, but the lighting is necessarily uneven because of that. The lighting effects in the PD map were more on the artistic side and didn't use realistic light sourcing. So some of the large open areas are necessary dark, such as the main open chamber.
Anyway, I might redo the lighting and lighting effects differently later on. Thanks for the feedback.