nUTcase has released a mutator that intends to give Unreal Tournament 2004 a more "Unreal Tournament" feel. Check the release thread for more details and pics. Here is a sampling of what it does:
Same (or more similar to) as UT: Hud, Scoreboard, status Announcer, models, skins, health amount (and respawn times), Ammo amount (and respawn times), JumpBoots spawned in all maps, weapon projectile models, weapon decals, weapon damage, player size (about 20% bigger then default ut2004 player). Bots are normal size (default, bots dont crouch so they dont get stuck).
Changed: Reskinned and brightened weapons a bit to better resemble UT weapons. All healthpickups, weapons, ammo, playerskins brighter. More.
Added: Ping and packetloss in hud, built in Male one and Male two voicepacks, blood traces for hurt players, and more.
Sound and graphics effects added: A number of enhancements, including better player damage effects.
The distance players are thrown into the air is now more damage dependant.
Rocketlauncher: 6 rockets,6 grenades except for the 'tight' mode.
Impacthammer: looks like the reg shieldgun in ut2004
(30% Higher jumps possible then in UT and no reflection of Rockets on altmode)
Same (or more similar to) as UT: Hud, Scoreboard, status Announcer, models, skins, health amount (and respawn times), Ammo amount (and respawn times), JumpBoots spawned in all maps, weapon projectile models, weapon decals, weapon damage, player size (about 20% bigger then default ut2004 player). Bots are normal size (default, bots dont crouch so they dont get stuck).
Changed: Reskinned and brightened weapons a bit to better resemble UT weapons. All healthpickups, weapons, ammo, playerskins brighter. More.
Added: Ping and packetloss in hud, built in Male one and Male two voicepacks, blood traces for hurt players, and more.
Sound and graphics effects added: A number of enhancements, including better player damage effects.
The distance players are thrown into the air is now more damage dependant.
Rocketlauncher: 6 rockets,6 grenades except for the 'tight' mode.
Impacthammer: looks like the reg shieldgun in ut2004
(30% Higher jumps possible then in UT and no reflection of Rockets on altmode)