OK, well I am making a simple mutator that fixes 2 things i want to be changed... lol the 199 health limit to 200 and the 150 shield limit to 200 as well. So far I have this code in the .uc file right now...
If you see anything wrong here please do tell! I am not entirely sure what the classes for modifying the max shield amount is called... Yes I know there are 2 caps... one at 50 and the other at 150. it would help me greatly if someone can clarify these 2 classes to me!
also. since I am relatively a noobie in coding, can anyone clarify how to add a GUI or a button that allows these changes to be modified in the mutator config menu?
[edit] Nevermind... I have found out the GUI issue on my own... lol However, the name of the "shield" class is still a mystery. I have looked all over wiki.com too . I am still unable to find the two clases for the shield caps.
class NewStats extends Mutator;
var int StartingHealth, MaximumHealth, SuperMaxHealth;
function ModifyPlayer(Pawn Other)
{
local xPawn x; //x is a variable
x = xPawn(Other);
if (x != None)
{
x.Health = StartingHealth;
x.HealthMax = MaximumHealth
x.SuperHealthMax = SuperMaxHealth
}
}
defaultproperties
{
StartingHealth=100
MaximumHealth=100
SuperMaxHealth=200
GroupName="NewStats"
FriendlyName="New Stats"
Description="I have fixed a few things here... This mutator Basically fixes the 199 HP cap to 200 and the 150 armor count to 200. lol"
}
If you see anything wrong here please do tell! I am not entirely sure what the classes for modifying the max shield amount is called... Yes I know there are 2 caps... one at 50 and the other at 150. it would help me greatly if someone can clarify these 2 classes to me!
[edit] Nevermind... I have found out the GUI issue on my own... lol However, the name of the "shield" class is still a mystery. I have looked all over wiki.com too . I am still unable to find the two clases for the shield caps.
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