Since Infiltration is kept life-like, I figured it's only natural it have it's own life-like game mode. I was thinking of something along the lines of 3 to 4 way capture the flag.
Of course, it wouldn't necissarely (sp) be the same. Instead of flags, each team would have an item they have to get. For example, lets say one team are terrorists. They have to get something unique for them, maybe a bomb, and bring it back to their base. The object could either be placed in enemy bases, or randomly placed in the map. An even better idea would be that each team would cycle through things to get, so they could build something. i.e the terrorists have to get different parts of their bomb. The first team to complete it wins. Alternitively, instead of winning it just gives them a big advantage, i.e. the parts you get were to build a mortar that they can use against the enemy.
Also, you should add an "activate" key. Something you could use to do stuff like opening doors. It isn't very realistic if doors open automatically for you when you walk up to them.
Anyway, can't wait for the next version!
Of course, it wouldn't necissarely (sp) be the same. Instead of flags, each team would have an item they have to get. For example, lets say one team are terrorists. They have to get something unique for them, maybe a bomb, and bring it back to their base. The object could either be placed in enemy bases, or randomly placed in the map. An even better idea would be that each team would cycle through things to get, so they could build something. i.e the terrorists have to get different parts of their bomb. The first team to complete it wins. Alternitively, instead of winning it just gives them a big advantage, i.e. the parts you get were to build a mortar that they can use against the enemy.
Also, you should add an "activate" key. Something you could use to do stuff like opening doors. It isn't very realistic if doors open automatically for you when you walk up to them.
Anyway, can't wait for the next version!