Brightskins - I'm in favor of them. I've stated my reasons before and won't get into it again. All I'll say is that what's "visible" for one person isn't necessarily visible for others.
Sir_Brizz said:.I do understand that some models are ridiculously unfair in terms of brightness,
Don't you think that's something that could be fixed with GOOD model forcing, though?Renegade Retard said:Brightskins - I'm in favor of them. I've stated my reasons before and won't get into it again. All I'll say is that what's "visible" for one person isn't necessarily visible for others.
Sir_Brizz said:The included hitsounds are more fair because you have to be within a certain range of a person to know you did damage and to see how much damage you probably did.
They aren't nearly as bad as everyone makes them out to be. In any case, they are far more fair than *plink* *plonk* *plunk*.nuttella said:The only problem is that these sounds suck, for the reasons T2A pointed out. UT had a flesh-hit sound for almost every weapon, clearly visible pain animations, and different pain sounds for different damage amounts. It looked and sounded quite natural (certainly more natural than a "plink!"). The lack of flesh impact sounds in particular seemed like a lazy omission to me when I first played UT2004. The less UT2007's handling of this sucks, the less desire there will be for an alternative.
Yet they were still used...bd12m said:to me it is a fundemental flaw in the game if bright skins are needed - after all, UT99 never needed them.