[FONT=Courier New][b]Event
Player(0) dies because they get in the way of a shot
that was heading directly for the flag carrier[/b]
Player(0).HumanShield++[/FONT]
JaFO said:Maybe what really is needed is a system that gives more immediate rewards for 'good behaviour' ?
What if :
-a- anyone near the team-flag would get a health/shield/adrenaline/accuracy/-boost (what and how big those bonus would depend on time spent in the situation) ...
-b- anyone near the FC would get similar advantages as well ...
-c- teammates near each other would get some minor bonus as well ...
-d- anyone fragging an enemy in situation -a- or -b- would get some kind of instant-bonus
(thus the lone wolf would only gain something if he assisted his team in some way instead of fragging random targets ... )
WebSlinger said:Sel, to your original point, rather than a frag bonus... just a running tally.
Code:[FONT=Courier New] [B][COLOR=Red]Red Team 1[/COLOR] | [COLOR=Blue]Blue Team 2[/COLOR][/B] ------------------------[B]|[/B]----------------------- Player C|R|FK|E|A[B]|[/B] Player C|R|FK|E|A| ------------------------[B]|[/B]----------------------- [COLOR=Red]Dood 1|3| 2|0|0[/COLOR][B]|[/B][COLOR=Blue] person 1|5|10|0|1[/COLOR] [COLOR=Red]Someone 0|1| 4|0|1[/COLOR][B]|[/B] [COLOR=Blue]blah 1|1| 0|1|0[/COLOR] [B]Key:[/B] C = [B]Flag Capture[/B] R = [B]Flag Return[/B] FK = [B]Killed Enemy Flag Carrier[/B] E = [B]Escort: [/B] awarded to a player who Killed enemies who were near/aiming at your flag carrier during a sucessful flag run A = [B]Assist:[/B] awarded to a player who touches the enemy flag during a single flag run but does not score the capture[/FONT]
JaFO said:// no stats, only the actual amount of flag-caps shown
While such a system looks fine at the start ... it runs into the problem that the 'flag-carriers' effectively get all the glory, while the defenders get nothing.
What stat-whore would want to defend under these circumstances ?
.
I guess I shortened too much as you seem to think I said something else.I_LoveToKill said:It should not even show who capped, only thing should be the number of
caps each team have at the top, who capped should not be shown either,
no scores at all, anyrything else can still be whored, and this was what I
wanted to avoid, so a game would be 100% based on capping that flag.
Or in other words :Unfortunately, when you want to change someones attitude towards something, especially in cases like this, you can't give them insentive to do otherwise, and expect it to work as well as taking away insentive to do what it is they currently do that you don't approove of. Possible, but not probable.
We've considered that problem as wellJaFO said:For example :
Giving points for flagreturns means that a real stat-whore will let an enemy take the flag and *then* shoot him ...
JaFO said:I would like a stat-screen/scoreboard to show the number of teamkills anyone has. Because UT still misses an obvious indicator whenever friendly fire is enabled.
Renegade Retard said:Wow! What a GREAT example of teamwork! ILTK gives the premise for an idea, other forumers help give suggestions, Webby compiles the ideas and works with Brizz on producing the product!
Great work to everyone involved! If I get this management position at work, you're all hired!
Sir_Brizz said:just a small update, I am working on this right now.
WebSlinger said:When this gets done, we'll just run it at FragBU and see what happens