I have a question in the function ReplicateMove.
in my case i want the player to grab edges and heave himself up.
In Singleplayer it works without any problems, but in multiplayer the player stucts and jiggles up and down when i try to climb up.
i set the acceleration for ReplicateMove to aForward*normal(vect(0,0,1)) and the Pawn.Velocity to Vect(0,0,150)
maybe theres are some mistakes
a volume like ladders i dont want to use, so the player can grab every edge and the mapper dont have to declare an edge "grabable".
greets
BlackHornet
in my case i want the player to grab edges and heave himself up.
In Singleplayer it works without any problems, but in multiplayer the player stucts and jiggles up and down when i try to climb up.
i set the acceleration for ReplicateMove to aForward*normal(vect(0,0,1)) and the Pawn.Velocity to Vect(0,0,150)
maybe theres are some mistakes
a volume like ladders i dont want to use, so the player can grab every edge and the mapper dont have to declare an edge "grabable".
greets
BlackHornet