Nukeproof, for bullet reflection, you'd better forget that. I should be possible but the huge amount of work to do that is simply not justified. I have an idea how this could be done, but calculating the angle of incidence on a surface, then respawning the bullet with a new orientation will be really time consumping code-wise and CPU-wise. Infiltration is heavy enough at it is right now.
For animations, no, it will not be done by original hit detection. Right now, for the animations, the same hit detection as for still position is used. I have a few idea how to deal with animations, but I'l have to look into that a little bit more. Right now I'm working on getting the still positions fixed.