I want to start a mod with some friends but we still have lots of doubts about what we can do with UEd 3 editor or Ued2 Runtime and so on. Basically we want to create a multiplayer game with custom textures, models and sounds that is not a shooter actually but more a game with a deep communication system (long story...). I was wondering how powerful the UnrealScript is for this kind of things, we need to implement 3 teams instead of just 2, a special chat system with some predefined commands to send messages among those 3 teams, create some kind of score system where players get points for some tasks he does (and prevent other kind of players to use the same trigger for that task), a UI with text messages, a mini map of the level that shows where the player is. We also need to change the player models of Ued since we want models more on HL2 realistic style but we don't know how easy is to implement animations on new models (can we use the animations of UT?). Is it also possible to easily import models from Garry's mod websites (since they often have the 3dMax file with them)?
thanks for the answers
thanks for the answers