I loved playing as a Mechanic in the original DAUT but now he's got the short end of the stick it seems.
Machine guns have preselected spots, same with ammo crate and the mech doesnt need to supply ammo anymore either. As far as I can tell we dont get any points from the sentries we construct and we dont even have mines anymore? All mechs seem to do is babysit the AI guns and sometimes repair the ammo crates! The class is pretty boring, and we dont get very many points for it.
How about giving mechs 1 point for every 1600 hitpoints repaired (twice the health of a turret) so they arent always at the bottom and dont have to leave the defences to get any action. What about atleast letting us make mounts for the machine gunner that we can place and they can setup on them so the machine gun nests arent always in the same spot! And mines, or claymores, something with explosives!
The mod looks and plays great, and cheers to whoever did the particle effects, they are definitely at a professional level.
Machine guns have preselected spots, same with ammo crate and the mech doesnt need to supply ammo anymore either. As far as I can tell we dont get any points from the sentries we construct and we dont even have mines anymore? All mechs seem to do is babysit the AI guns and sometimes repair the ammo crates! The class is pretty boring, and we dont get very many points for it.
How about giving mechs 1 point for every 1600 hitpoints repaired (twice the health of a turret) so they arent always at the bottom and dont have to leave the defences to get any action. What about atleast letting us make mounts for the machine gunner that we can place and they can setup on them so the machine gun nests arent always in the same spot! And mines, or claymores, something with explosives!
The mod looks and plays great, and cheers to whoever did the particle effects, they are definitely at a professional level.