yay! time to multiquote argue with each other.
What game were you people playing? The mako missions were just dumb.
yeah we were playing the same game.
your thinking it's dumb doesn't mean everyone thought it was dumb.
You either sat in one place alternating between cannon and machine gun, or, if there was a giant geth thingajig, you drove back and forth avoiding the inexplicably slow ball of electricity thing.
no no no.
maybe that's what
you did.
that's not how I played the terrestrial missions.
I could tell immediately that the Mako's weapons were totally OP so I insisted on not using them. except for taking out some of those giant worms that burrow underground and then pop up to spray acid at you, I only used the Mako for transport. when I came across enemies I got out to engage them. sometimes I'd find a nice, high hill that was far away and use the sniper rifle. sometimes I'd drive into the middle of the pack and jump out assault rifles blazing and force pushing guys off of cliffs.
it sounds like you just exploited the Mako's firepower, in spite of not enjoying it, and are now trying to hold that against the game. I mean, I dunno. I play games the way I want to enjoy them. when I come across something like that, I don't just do it because it's an easy exploit, I avoid it in order to maintain my enjoyment and sense of adventure. you should try it.
it's all about your attitude and approach to the game.
You don't need to wander around in empty space to see that a planet is big: it's called a vista--look around, see the scope and then move. on.
see there again, this is just your opinion and personal attitude regarding how you approach the the game.
some people enjoy the atmosphere and/or mood and/or effect that was created by having these various open planets. whether barren or sprouting vegetation, the fact that it was a large expanse that could actually be traversed (if you wanted) in order to discover things was cool; knowing it was there was cool. some were empty, some had enemies, some had wildlife, but they were there. you could go there and explore it however you wanted. or not. but it's there.
in ME2 those vistas were a facade.
sure they were nice and sparkly but they were fake as a Hollywood backlot. you can always tell where the skybox is and you know there's no way to go out there and explore. you're forced back down the path.
ME2 had lush settings that were beautiful and enjoyable in their own way.
but they were all much more linear and felt like instances that I had simply been transported to, rather than flown across the galaxy to embark on. if that makes sense.
ME2 really felt confining by comparison.
in ME1 I really had a sense of being a Han Solo-type renegade doing his thing, going around and playing space ranger in my own epic space drama.
in ME2 I feel more like a private security contractor who just gets taxi'd around and I'm supposed to enjoy it more because I've got this nice little cabin with some goddamn fish, model ships I can't even play with, and a skylight over my bed? oh goody, lemme check my email.
what is this, The Sims?
It was awful in both games, and frustrating.
seriously?
I mean, I noticed it and all. but it was pretty moot compared to everything else that is going on. I think he "context" Brizz was referring to is this: most of the side missions that contained cookie-cutter interiors were things like small temp housing found on certain planets and derelict freighters floating in space.
doesn't it kind of make sense to a degree?
why wouldn't there be some standard design to some of the industrial ships and small planetary housing?
was noticing the same interior really "awful"
and "frustrating?"
why would it bother you so much?
I dunno.
again the real question should be; why is this even an issue? it really wasn't a big deal to me amongst everything else the game had to offer.
And I'm sick to death of the claim that side missions were somehow more interesting in ME1. They weren't.
yeah... says you.
I'm glad you enjoy being dropped right into a shooting gallery from some magical teleporter. I believe Duck Hunter made use of this same concept with great success. there was even a shiny orange gun you could hold.
ok but seriously, I just really enjoyed walking there.
I liked having to travel. that was my approach and attitude.
at the end of the day ME1 felt like a much more grand and rewarding experience because I had my boots on the ground all over the galaxy. I went there, I did that. my footprints will be in the dirt if I were to go back, my shell casings on the ground.
I dunno, ME2 just felt smaller and rushed and when it was over it seemed like I hadn't gone very far.
this pretty much is exactly how I feel about DA2 compared to DA1. Origins felt epic, like playing Lord of the Rings. the sequel just felt like a half-baked spin off.
yeah.
something about different strokes and different folks...