I saw something occur on my server last night that caused me a good deal of concern. I watched a single player connected to my server "Force" a CTF map (CTF-November) from BDBMapVote3 into play that I don't even have in my map rotation. Is this something that can easily be done from the client side, or is this a "hack" of sorts? I've checked the documentation on BDBMapVote3, and see nothing that indicates this can be done from the client side. (I do have the "Use the Map Cycle List instead of all maps" box checked in my MapVote3 in the Admin section, Misc section of the MapVote config...)
The info - BDBMapVote 3.00, UT dedicated server 4.36, UTPure RC5b w/ Valhalla Avatar 0.9 Beta, Windows 2000 Pro O/S. I've attached a portion of the log file and my Map lists.
Any comments or suggestions would be appreciated here (other than the "remove the maps you don't want to cycle from the \UnrealTournament\Maps folder"....)
The info - BDBMapVote 3.00, UT dedicated server 4.36, UTPure RC5b w/ Valhalla Avatar 0.9 Beta, Windows 2000 Pro O/S. I've attached a portion of the log file and my Map lists.
Any comments or suggestions would be appreciated here (other than the "remove the maps you don't want to cycle from the \UnrealTournament\Maps folder"....)