I searched through this forum already but my problem doesn't seem to be mentioned so here it comes:
When I start my UT server under Linux everything runs fine (ucc DM-Morpheus -nohomedir) but as soon as I add the BDBMapVote Mutator (via the web interface) and restart the map it kind of 'hangs'. Clients can connect to it and they can walk through the level but none of the events get triggered. (ie Jump Pads don't react, Weapons don't get picked up, Firing doesn't make the Ammo counter go down...) Removing the MapVote Mutator and restarting the map again seems to fix it.
Is this a known problem or did I misconfigure something? I'd really like to run MapVote on this beast (usually used as FFA at LAN Parties) but I don't seem to have any luck here.
As for the specs:
Debian Linux 2.2r3 (with 2.2.19 Kernel, also tried 2.4.5, 2.4.10 and 2.4.17)
Unreal Tournament is V436
CPU: Pentium II 400
RAM: 512MB
NIC: 3Com 3C905B-TX-M
Anybody got a clue what else I could try? (I'll be glad to provide more information if required)
Greetings,
Steltek
When I start my UT server under Linux everything runs fine (ucc DM-Morpheus -nohomedir) but as soon as I add the BDBMapVote Mutator (via the web interface) and restart the map it kind of 'hangs'. Clients can connect to it and they can walk through the level but none of the events get triggered. (ie Jump Pads don't react, Weapons don't get picked up, Firing doesn't make the Ammo counter go down...) Removing the MapVote Mutator and restarting the map again seems to fix it.
Is this a known problem or did I misconfigure something? I'd really like to run MapVote on this beast (usually used as FFA at LAN Parties) but I don't seem to have any luck here.
As for the specs:
Debian Linux 2.2r3 (with 2.2.19 Kernel, also tried 2.4.5, 2.4.10 and 2.4.17)
Unreal Tournament is V436
CPU: Pentium II 400
RAM: 512MB
NIC: 3Com 3C905B-TX-M
Anybody got a clue what else I could try? (I'll be glad to provide more information if required)
Greetings,
Steltek