I've been playing UT2004 last night, and it felt like being Mr.UberSurf man. It made map navigation quite easier than just dodging once like in UT3. And felt more comfortable too.
So this is what I'm wondering here, why all the retail maps are cramped to death? To make navigation easy? Or balance every weapons? (Like if flak or rockets are not enough) Because TBH, I really miss some of the open spaces, but then having them in UT3 would make the whole map navigation boring?
Your thoughts?
So this is what I'm wondering here, why all the retail maps are cramped to death? To make navigation easy? Or balance every weapons? (Like if flak or rockets are not enough) Because TBH, I really miss some of the open spaces, but then having them in UT3 would make the whole map navigation boring?
Your thoughts?