I thought it was "common knowledge" that UT3 was released prematurely. I Guess not??
Maybe I'm using "unfinished" incorrectly. I think you're taking issue predominantly with my usage of it. Of course I don't mean that the game is unplayable. I have played the game a lot myself. Let me provide an example that (hopefully) better explains where I'm coming from:
Let's imagine that it's mid September of last year and Epic is nearing the end of it's alotted development period for UT3. Intending to create a new UI to take over a placeholder they already had in place, under tight time constraints they made the current UI, which worked, but suffered from a lack of options and relatively clunky feel.
Instead of creating a server browser with some advanced and convenient functionality (such as the ability to right-click on a server and copy it's ip) we have the current implementation. We still can't even see who is spectating in the server (or, in the case of duel servers, the 5+ person in queue.)
Obviously, this UI is not "broken" or "unusable." But I'm not going to call the game "finished" in the UI department because "it has one that gets me in the server" or "starts up the instant action match with the settings I told it to use without crashing." It's clear from Epic's past works that such features are desirable, considering they made the effort to include them. If it makes you happy, I'll call it "unpolished" but that's being generous
No, as I have said I don't mean to imply that UT3 is unplayable.
Nice extrapolation.
I never implied that a faulty configuration for most people makes a game "unfinished." Read more carefully.
You just asserted that epic's involvement in the problem was unkown, and now you're implying that they're completely separated from it. Which is it?
OpenAL crashes the game with X-FI cards, but openAL's problems don't end with creative products. When I enable openAL with my onboard realtek the sound is horribly over-modulated and loud. I don't experience this problem with UT2004.
Are you going to claim that it's a problem with openAL itself? D:
I never decided that UT3 would be "unfinished" if it didn't come out of the box with client-side demo recording. They did by including a stripped down, buggy version in UT3 while having (relatively) smooth incarnations in previous UTs. The natural progression from that is to conclude that client-side demo recording was abandoned before it was finished, which is why I claimed it was "unfinished." And if it's not supported, why is there a UI option to record demos?
Again, I could have worded it clearer, but now you're just picking apart words. You know what I meant when I said it lacked "modding capability."
Aren't you the one that likes concentrating on someone's overall message and not each individual word they use?
Unfinished means unplayable... entire missing components.
Just because a UI doesn't reflect the number of exposed options that some people think it requires does not mean it is "unfinished".
None of the things you have brought up stop you from playing the game the way it was designed and meant to be played. Can you not launch a game? Shoot a weapon? Drive a vehicle? etc.?
If vehicles didn't turn or some of the weapons were not skinned or didn't shoot, then that would be classified as unfinished.
Don't equate your idea of what optional or extra or enhanced feature items you think the game should have to its being "unfinished". There is a massive difference.
By your definition many other games also fall into the "unfinished" category. As an example did you ever play Q3A? It's menu and setup screens are thinner and more poorly done than UT3 ever was. So I guess it is unfinished as well and id ripped us off... I have never seen people whining about its UI.
Maybe I'm using "unfinished" incorrectly. I think you're taking issue predominantly with my usage of it. Of course I don't mean that the game is unplayable. I have played the game a lot myself. Let me provide an example that (hopefully) better explains where I'm coming from:
Let's imagine that it's mid September of last year and Epic is nearing the end of it's alotted development period for UT3. Intending to create a new UI to take over a placeholder they already had in place, under tight time constraints they made the current UI, which worked, but suffered from a lack of options and relatively clunky feel.
Instead of creating a server browser with some advanced and convenient functionality (such as the ability to right-click on a server and copy it's ip) we have the current implementation. We still can't even see who is spectating in the server (or, in the case of duel servers, the 5+ person in queue.)
Obviously, this UI is not "broken" or "unusable." But I'm not going to call the game "finished" in the UI department because "it has one that gets me in the server" or "starts up the instant action match with the settings I told it to use without crashing." It's clear from Epic's past works that such features are desirable, considering they made the effort to include them. If it makes you happy, I'll call it "unpolished" but that's being generous
If that were the case, then lack of AA means it is unfinished also.
Does no AA stop you from playing the game?
No, as I have said I don't mean to imply that UT3 is unplayable.
Agree with the point you're making here.UT Community: "Where's the game, I want the game, it's been long enough already"...
Epic: "Ok but a lot of the optional non-game stuff won't be finished by then"...
UT Community: "I Want The Game!"...
Epic: "Ok, here"...
UT Community: "Why doesn't this work the way I want? Where's this? Where's that?"... waaah!
So you're saying all the other PC games out there that have problems on many configurations are unfinished?
Nice extrapolation.
I never implied that a faulty configuration for most people makes a game "unfinished." Read more carefully.
Wrong. That IS the point. Epic can't fix a problem that they don't have any control over. This is like saying that if GameSpy goes down they are responsible for it going down. This is a stupid point of view and incredibly ignorant. They are at fault for implementing Gamespy but not for GameSpy going down.
Same with OpenAL (though without OpenAL you would have NO surround support ).
You just asserted that epic's involvement in the problem was unkown, and now you're implying that they're completely separated from it. Which is it?
OpenAL crashes the game with X-FI cards, but openAL's problems don't end with creative products. When I enable openAL with my onboard realtek the sound is horribly over-modulated and loud. I don't experience this problem with UT2004.
Are you going to claim that it's a problem with openAL itself? D:
No, it's not at all. It is a feature that was not important to them at release and is clearly not important to them now (thus, unsupported). You can't just make things "required features for the game to be finished" at will.
I never decided that UT3 would be "unfinished" if it didn't come out of the box with client-side demo recording. They did by including a stripped down, buggy version in UT3 while having (relatively) smooth incarnations in previous UTs. The natural progression from that is to conclude that client-side demo recording was abandoned before it was finished, which is why I claimed it was "unfinished." And if it's not supported, why is there a UI option to record demos?
I was obviously talking about your final paragraph, which did not mention the server browser. And the game does not lack modding capability, it just lacks the modding capability of UT2004, which is not the same thing.
Again, I could have worded it clearer, but now you're just picking apart words. You know what I meant when I said it lacked "modding capability."
Aren't you the one that likes concentrating on someone's overall message and not each individual word they use?
You can join the loving ranks of other people on this forum who don't care about my arguments (or tend to not want to or care to try to understand them) and instead attack the delivery of the arguments.
Fun times!
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