Look what i found... (Aka, Spadgies own bug reporting thread)
After playing the new beta version for 6 hours straight, i feel all fuzzy and warm inside. It's still a beta though and betas has bugs.
Here they are, bugs that i found while playing.
• The sound from the deploy points are excessivly loud.
• Every weapon with the exception of the rocket launcher has twice as big crosshairs than they're supposed too.
• Sometimes the Raptor turret look like it's firing, but it doesn't do damage and nobody's inside.
• Sometimes, the animations usually played when sometimes die is skipped, making the player/bot go from standing to laying directly.
• When someone really dies (Goes to ragdoll, no revive) the body jump up a bit. Is it supposed to do that? Now, if it isn't and you guys need assistance, check with the author of the ragdoll mutilation mutator. It's a mutator that allows you to change the upkick, friction and much more stuff in ragdolls. Someone on the Fraghouse mod team made it. http://fraghouse.beyondunreal.com/ut2004work.php
• Bot names could use some tweaking.
• Somehow, bots can use the Juggernaut flame thrower in a 360 around the tank.
• This is the meanest one. Bots can hack from a distance.
The bot starts hacking and stands near the generator/point. Something catches it's attention, like an enemy or a pie. It goes for it. However, if he starts hacking when being near the object, he can walk away and still hack. Evil bastards.
• They should be alot more agressive, i saw an an enemy carrying an artifact running past three teammates. Sigh.
• The raptor never uses teh funny horn anymore, even when i'm in the air.
And two screenies of two bugs. Wee.
Okaaay, you can adjust your crosshair for... your empty hands?
Earlier, i destroyed this turret with an EMP, after respawning (The turret of course, i'm too L3E7 to get killed.) it looked like that. Getting into the turret seemed to fix it.
<3 UTXMP.
<3 XMP-Garden.
<3 Pies of all different kinds.
<3 FMI.
<3 Excessive amounts of cola.
After playing the new beta version for 6 hours straight, i feel all fuzzy and warm inside. It's still a beta though and betas has bugs.
Here they are, bugs that i found while playing.
• The sound from the deploy points are excessivly loud.
• Every weapon with the exception of the rocket launcher has twice as big crosshairs than they're supposed too.
• Sometimes the Raptor turret look like it's firing, but it doesn't do damage and nobody's inside.
• Sometimes, the animations usually played when sometimes die is skipped, making the player/bot go from standing to laying directly.
• When someone really dies (Goes to ragdoll, no revive) the body jump up a bit. Is it supposed to do that? Now, if it isn't and you guys need assistance, check with the author of the ragdoll mutilation mutator. It's a mutator that allows you to change the upkick, friction and much more stuff in ragdolls. Someone on the Fraghouse mod team made it. http://fraghouse.beyondunreal.com/ut2004work.php
• Bot names could use some tweaking.
• Somehow, bots can use the Juggernaut flame thrower in a 360 around the tank.
• This is the meanest one. Bots can hack from a distance.
The bot starts hacking and stands near the generator/point. Something catches it's attention, like an enemy or a pie. It goes for it. However, if he starts hacking when being near the object, he can walk away and still hack. Evil bastards.
• They should be alot more agressive, i saw an an enemy carrying an artifact running past three teammates. Sigh.
• The raptor never uses teh funny horn anymore, even when i'm in the air.
And two screenies of two bugs. Wee.
Okaaay, you can adjust your crosshair for... your empty hands?
Earlier, i destroyed this turret with an EMP, after respawning (The turret of course, i'm too L3E7 to get killed.) it looked like that. Getting into the turret seemed to fix it.
<3 UTXMP.
<3 XMP-Garden.
<3 Pies of all different kinds.
<3 FMI.
<3 Excessive amounts of cola.
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