Greetings,
I'd hoped to solve this myself while getting familiar with Unreal Script (something I've been meaning to do anyway), but deadlines have forced me to ask for help from those of you who know the editor better than I do.
I've designed a series of virtual environments using the Unreal engine and I'm looking for a way to log position and rotation data as a player is navigating through the play area (and preferably save it to a text file so it can be viewed later). It occurs to me that the simplest way to go about this would be to store player position and rotation vectors in an array and export the whole thing to the log file, but it's very important that values are collected and stored at fixed time intervals (e.g. 30 times a second or so). Have I overlooked a very obvious solution?
I'd hoped to solve this myself while getting familiar with Unreal Script (something I've been meaning to do anyway), but deadlines have forced me to ask for help from those of you who know the editor better than I do.
I've designed a series of virtual environments using the Unreal engine and I'm looking for a way to log position and rotation data as a player is navigating through the play area (and preferably save it to a text file so it can be viewed later). It occurs to me that the simplest way to go about this would be to store player position and rotation vectors in an array and export the whole thing to the log file, but it's very important that values are collected and stored at fixed time intervals (e.g. 30 times a second or so). Have I overlooked a very obvious solution?
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