For INF to get even farther from the "RUN and GUN" (tm), we need some better ways to locate the enemy than run around and hope to spot them before they do the same... Right now we only have footstep sound (wich don't always work online), decals (wich also fail to work most of the time, when they don't simply disapear almost after they where spawned) and gun sound (most of the time someone just died, and running toward the sound isn't the best way to see who won)...
We need more sounds we can use to locate and identify enemies, we need new ways to look around without getting shot in the head in the process, we need binoculars (hopefully comming soon) and we need a very easy to use communication system (multiple panels menus are not user friendly, and not everyone knows how to bind them, or bimd them in a useful manner)...
Sound :
Breathing (when you are close enough, especially when the person just ran around and is catching breath), loadout clinging (when moving around), radio sounds (you can hear a muffled speech when you are near enough of an enemy using radio, if he's a friendly you can hear him clearly).
* Would be nice if friendlies communicating radio messages would be easily heard when nearby while a less clear radio message would be heard when they are far away, this way we could know if the friendly radioing is nearby of far away just by the sound...
For typed messages, a different beep or something would be helpful to guess who's talking...
Looking around safely :
There should be a "look around corner, above the crate or under the bed" function that would allow us to see around, above or below objects without exposing our whole head or body (no firing during that move). It should be very quick and easy to use...
Any other ideas, comments?
We need more sounds we can use to locate and identify enemies, we need new ways to look around without getting shot in the head in the process, we need binoculars (hopefully comming soon) and we need a very easy to use communication system (multiple panels menus are not user friendly, and not everyone knows how to bind them, or bimd them in a useful manner)...
Sound :
Breathing (when you are close enough, especially when the person just ran around and is catching breath), loadout clinging (when moving around), radio sounds (you can hear a muffled speech when you are near enough of an enemy using radio, if he's a friendly you can hear him clearly).
* Would be nice if friendlies communicating radio messages would be easily heard when nearby while a less clear radio message would be heard when they are far away, this way we could know if the friendly radioing is nearby of far away just by the sound...
For typed messages, a different beep or something would be helpful to guess who's talking...
Looking around safely :
There should be a "look around corner, above the crate or under the bed" function that would allow us to see around, above or below objects without exposing our whole head or body (no firing during that move). It should be very quick and easy to use...
Any other ideas, comments?