See avatar. Link primary is one of my favourite weapons. I like it because it's satisfying to kill with, and people die surprisingly fast when you land a few consecutive hits. After a DM game most of my kills are with link and shock.
It's not so much about just "leading" your target, but also "predicting" where he will go which are different things. Leading is something you do when someone runs in a straight line, prediction is what you do when you assume someone is going after a powerup.
The only thing I don't get is why primary has to have such a short range. Shock can hitscan across the map, but epic decided "no wait! Link at long range is overpowered! Let's limit the range."
I wouldn't mind the projectiles being faster, but in all honesty I don't think they need to be. What I do hate is how friggen big the projectile graphics are. They obstruct your own view, and it feels less satisfying when hitting your target with huge fluffy clouds.
I think it's so underused because if people want hitscan they go with shock/LG, if they want continous fire/finisher they go with mini, and if they want splash they go rock/flak.
I feel secondary is a little underrated, as well. In TDM I consider it more of a utility than pure damage, and use it to lock down opponents while my teammates shoot them.
Edit cos my pizza wasn't done yet after all:
I don't think splash would be a good idea at all. It would completely change the way the weapon is used, from shooting it chest-height trying to score direct hits, to spamming it on the ground hoping for a little splash if you miss.
But that's just me, though.
JaFO said:
In fact I think most problems people have with weapons isn't their power per se, but the feedback (ie look & sound) of the weapons that makes them think they aren't as powerful as they ought to be. For example the 'classic' sniperrifle ... it doesn't shoot a bullet .. it farts one. Compare that to the flakcannon and it's obvious people underestimate (some) weapons purely because the aural/visual feedback doesn't match the actual damage/threat-level of the weapon.
Kinda like the hellbender shock ball and beam firing sound. Fiu. Fiu. Fiu. vom. vom. vom.
Anyone who remember the ut2k4 demo should also remember the different sounds they had for the vehicles back then. My favourite was the goliath's primary fire sound; "Bop."
When I first played the retail game I would fire the cannon randomly just because the new sound was so much nicer.
I wouldn't mind the link sounds changed, primary sounds like it's shooting a liquid and secondary sounds like my coffee machine.
E: Just a quick question: how much do we really have power to actually make Epic change something?
Not unrealistic, but not likely, either. A lot of changes are most likely inspired from community feedback. I doubt you'll ever be able to influence them directly unless you have some sort of groundbreaking awesome idea they didn't think of already.