Having said that, and being a mapper myself. Being motivated to endure the time and patience goes hand and hand with passion for the game. I loved playing UT2004 everyday. I can't bring myself to play UT3 for more than 5 minutes. Even when I try to be diplomatic about it. IT's just not fun, which in turn provides VERY little motivation to create custom content. Then there is the fact few out of a few will play your work....
Not alot of incentive there. I like people to play my stuff, and enjoy it. If that's not happening, then no point in it for me.
This about sums it for me.Why spend months on creating stuff for consolers to play?
On my server list I just do not see good pinging (below 60) populated servers with any custom content.It wouldn't matter because the server and map are only half of it,you kinda need someone to play or it's almost worthless for me.
I put my level on the back burner because I see no players and only 6 playable servers with below 80 ping.I was even going to host one,but why?So it can sit there empty.I'll pass.I may resume work on it if the player count ever grow.
Just to show there are other opinions about the state of user created content
http://utforums.epicgames.com/showthread.php?t=604791
Uhh but most of what is coming out now is not keeper material.Many of those are people experimenting and learning UED and probably shouldn't be releasing anything until they have had some experience and/or have played UT for sometime.I bet many of them will likely never make another level.Just playing with legos isn't really making a good map.Even if it's gorgeous that doesn't make it a fun level.
As Dragon said "Quantity DOES NOT equal quality" and if you personally played all of those levels and could be objective for once I think you'd agree a minor percentage are good to great and most are just meh.Matter of opinion I guess.
Last edited: