My PC just crashed horribly while trying to join a server, now UT & UnrealEd won't start and no amount of restarting / copying files will fix it so I'm having to reinstall
Here's what I was working on this morning - weapon placement was done before lec's suggestions so it's a bit different
I like your ideas except for the switch / shock rifle setup
IMO the switch needs to be out of sight from the rest of the map, otherwise it will be too hitscan-dominated. This is the reason I kept the shock rifles near to where they were and placed the lightning gun at the centre. I like the idea of the dodge ramps, that middle path seems a bit too linear.
Changes:
- Reworked the lighting in the bases
- Added basic INI-proofing (kill volume under terrain, limitation volume around the jail door limiting the translocator)
- Added a few blocking volumes
- Changed the texture and lightmap of the floors in the base - the dark texture made it very hard to distinguish players
- Removed unnecessary meshes on the floor near the lock
- Deleted extra skins from weapon bases
Weapon placement:
- The weapons on one side of the map never actually spawned, link and flak bases were set to spawn nothing
- Replaced minigun with link
- Replaced the link with the rocket launcher and moved it (minigun is now gone)
- Moved 50 shields into base doorways
- Replaced keg with lightning gun
- Moved the shock rifle
- Moved bio further away from the pillar
- Re-arranged most of the ammo
- Moved the two healh packs away from the side of the map
- Added health vials to the middle ramps
http://www.hazelwhorley.com/downloads/jb-skaraphat-v2-beta2.rar
Botpaths need altering, mainly placement of nodes, jump spots and assault paths. The level preview and jail screens will need updating eventually to reflect the new visual changes. I was going to move the locks out of the dead end a little. Might be a good idea to put blocking volumes on the topmost walkway meshes too, it sticks there sometimes. I probably won't be able to look at this again until Thursday (exams)
so does anyone else want to pick this up in the meantime?