Snoitpo said:
yeah, that doesn't help much either, they still dont change elevation
i think i might have figured it out, they might have to start outside the water zone
doesn't matter, my map was deleted when i tryed to add in a modified scuba gear system that doesn't run out
i cant seem to make custom actors of any sort other than brushes, navigation points, and flag bases
You actually can, but it depends on how you modify the actors. Changes in the basic properties should always be good, except for weapons and ammo, some features are just hardcoded with those items.
So in the scubaprops it should be possible to make them last very long. I don't understand how UT could delete a map and neither do I know what you mean with elevation.
And I don't think it's possible to make custom nav, points or flagbases, you'd have to add a new script for that (a script is something wich actually creates the new actor).
Anyways, the idea is very ambitious and interesting, but I wouldn't really ask around here at NC, cuz Unrealplayground has much more active and helping mappers, me included. I mean I haven't visited NC for a long while now and still in this subforum there are about 11 new posts. At UP it's so busy that it resembles chating.
But if you like to debate, talk about war, politics and such you should stay here and check out the "other srtuff" subforum.