I can't believe I'm going to help a_nuke, but here it goes:
It's actually pretty simple with UT.
Use the UCC command to start up a server. You'll need to specify a port number and have two INI's - one for each server.
server1.ini
server2.ini
in the UCC command you can specify what ini file you want to use, what IP you want to use (in the case of a machine with multiple IP's), and what port number you wish to use.
Now.. that being said - bandwidth is a concern. On a LAN - 10baseT, I'd say no more than 20 people @ 10,000 Netspeed. That means 2 10 person servers. If you have 100baseT - go wild.
CPU usage, my P2-350 w/128MB seemed to handle 2 UT servers just fine. 10 players on CTF, 6 players on Rocket Arena. Obviously, the mo'power, the betta'. I found the computer really didnt have much power left over for the web admin - so you may want to leave some overhead here.
http://unreal.epicgames.com/utServers.htm
Try that out, that should tell you what you need.
|C|Rooster|PuF
Defenseman for |C|ondemned
It's actually pretty simple with UT.
Use the UCC command to start up a server. You'll need to specify a port number and have two INI's - one for each server.
server1.ini
server2.ini
in the UCC command you can specify what ini file you want to use, what IP you want to use (in the case of a machine with multiple IP's), and what port number you wish to use.
Now.. that being said - bandwidth is a concern. On a LAN - 10baseT, I'd say no more than 20 people @ 10,000 Netspeed. That means 2 10 person servers. If you have 100baseT - go wild.
CPU usage, my P2-350 w/128MB seemed to handle 2 UT servers just fine. 10 players on CTF, 6 players on Rocket Arena. Obviously, the mo'power, the betta'. I found the computer really didnt have much power left over for the web admin - so you may want to leave some overhead here.
http://unreal.epicgames.com/utServers.htm
Try that out, that should tell you what you need.
|C|Rooster|PuF
Defenseman for |C|ondemned