I have a animated mesh in a ukx package. I can open it in unrealed's animation browser fine, but how can I integrate it into my mod? Can I import it into an existing package?
This model is not going to be a player-pawn, and I want to script the animations so they loop in a certain sequence.
I understand I may have to create an "INT" file or a "U" package. I am not sure how to proceed.
I have tried polycounts site, but not much luck. Does anyone have any ideas on how I can do this? What files do I need to create in order to use this ukx package?
Thanks for ANY help!
This model is not going to be a player-pawn, and I want to script the animations so they loop in a certain sequence.
I understand I may have to create an "INT" file or a "U" package. I am not sure how to proceed.
I have tried polycounts site, but not much luck. Does anyone have any ideas on how I can do this? What files do I need to create in order to use this ukx package?
Thanks for ANY help!