How many maps?

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How many maps is reasonable for UT2007?


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Nov 17, 2002
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Why do you need so many?

You don't. You need about half a dozen really good maps for each game type. Most people only stick to a few maps they really like anyway. Cramming game modes with filler just detracts from the good maps and wastes developers time.
 

Wowbagger

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May 20, 2000
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Because (Unreal) history tells us that only 30-50% of the maps are good/being played?

Sure we could ask for only 10 "good" maps for each gametype but what are "good" maps?
I get the impression that the Epic LD:s has a different view plus that they feel the need to add "fun" maps.
 

Selerox

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Nov 12, 1999
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Take a hint from the community

Wowbagger said:
they feel the need to add "fun" maps.

Which never get played. The most played maps in the game tend to be the ones with balanced gameplay. They also tend to be the ones that are popular in clan matches (in all gametypes), I'm not saying maps have to be made in that style, but clan players usually pick gameplay above all else when it comes to maps.
 

Taleweaver

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May 11, 2004
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Defeat said:
>I hope they rethink and add in bombing run, it was one of the coolest gametypes. What Epic could do is let you pick the stuff you want to install, like gametypes and maps, then only them.
I agree it's the best gametype UT2004 has to offer (can't say anything of UT2003), but have you taken a look at the servers lately? ATM there are exactly 14 human players online playing it (13 of them are on Jolt). I don't really see a reason why Epic should create a whole gametype (with needed maps) for a 'handfull' of gamers, even though they absolutely love this gametype.

I recall an INA thread about creating a BR mod for UT2007, and frankly, I must say I trust the community more to create a good bombing run mod for the next game than Epic.
 

O.S.T

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Nov 10, 2002
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15 maps in total

because then I could know them all
in UT2004 I scroll through masses of maps and know about 5% of them
 

klasnic

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Jan 24, 2004
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Taleweaver said:
Actually, UT2007 is going to have less gametypes (thread). It won't have assault, bombing run or domination, so there shouldn't be maps for it either. Only conquest is new.

I don't know about you guys, but ever since map voting showed up, everyone voted for the same maps over and over again (can you recall much online games of maps like Desolation, Moondragon or Rrajigar?). You can't change ppl's atitude, so I'd say that it's better to put more focus on the maps you have, rather than have lots of maps that don't do more than take up hard disk space...Or rather: that take up lots of disk space (Desolation takes up 50 MB, and I doubt newer maps will be much smaller).

Hmm...4 different types of maps (DM, CTF, ONS, CONQ), 5 gametypes (add in TDM), about 10 decent maps for each gametype...50 should be a reasonable total

Dittoed all that and I'd go for even less 5/6 for each gametype and concentrate on making a better game first of all. Then, let the community build the maps and let's have a few add-on maps packs etc at a later date ;)
 

JaFO

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Nov 5, 2000
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Selerox said:
Which never get played. ....
correction : which rarely get played on-line
off-line vs bots I play maps I wouldn't even dream of playing vs humans ...

I kind of hope that the maps that are part of the Conquest-map can be played separately as ONS-maps as well.
That would give ONS acces to a few more maps over and above the ONS-only maps.
 

Selerox

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Saves a bit of space and hassle :)

JaFO said:
correction : which rarely get played on-line
off-line vs bots I play maps I wouldn't even dream of playing vs humans ...

I genuinly don't give a damn about bots, so the way I play the game, they don't get played. Fair enough, people play the game offline (which is 100% cool IMO), but it's not the way I play it, and the novelty maps simply don't factor into my view of the game at all. I've actually deleted quite a few of them to save space, along with all the ONS/AS/DDOM/BR maps as well.
 

->Sachiel<-

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Jul 24, 2005
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UT2004 is the biggest game ever made, due to MAPS. Even though I have 250 gig worth of hard drive space I think its rediculous. Over 40 maps is crazy to me, I'd rather see very few but AMAZING maps
 

Lord of Midnight

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Jul 31, 2005
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klasnic said:
Then, let the community build the maps and let's have a few add-on maps packs etc at a later date ;)

IMHO one of the reasons why BR and DOM are played not much is the lack of quality maps. It can be a dangerous way if Epic let the comunity build the maps, but I vote quality over quantity without doubt.
 

BadAss84

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May 21, 2003
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Selerox said:
One thing I do hope is that Epic will make sure that there are very few "gimmick" maps in there.

Can't agree more, there are just far too many gimmicky type maps in 2k4 imo and they are just taking up space that could be used for some good quality maps.

They definately need to think quality over quantity, like 10-15 dm maps max and make them all quality playable maps that focus on gameplay first and foremost. Anyone who voted 85+ clearly didn't read the word 'reasonable' in the first post, for 5 gametypes around 40 maps is probably reasonable if you want GOOD maps, if you want usless space fillers like half the maps in 2k3/4 then im sure 85+ is what you'd call reasonable, but i for one would like to have maps that are actually close to playable :D

Selerox said:
Which never get played. The most played maps in the game tend to be the ones with balanced gameplay. They also tend to be the ones that are popular in clan matches (in all gametypes), I'm not saying maps have to be made in that style, but clan players usually pick gameplay above all else when it comes to maps.

Also agreed :)
 
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Kingman3

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Jul 19, 2005
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20 DM (5 1v1)
10 CTF
6 ONS
4 CON

There will be remakes and map packs abound, so 40 should be plenty.
 

Neophoenix

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Aug 4, 2005
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I think UT2004 did it the best way, and i don't mean portting all the crapp other from 2003. What i mean is have a few kick ass maps per game type, say ten or less, than let the community do the rest. I think the best thing UT2004 had going for it was those comunity bonus packs. They had some high quality maps in there, with kicking game play IMO.

One of Epics problems is not including all the game types in Single player (SP) mode. That always pissed me off, because I wanted to play LMS and ONS in the tournament style of Single Player mode, but couldn't. And personaly I feel this negitively effects the popularity of new game types because most the new commers will play SP before heading to online play.