The user.ini file in your UnrealTournament/System directory... should have the following lines...
[Engine.PlayerPawn]
WeaponPriority[0]=
WeaponPriority[1]=
WeaponPriority[2]=
WeaponPriority[3]=
WeaponPriority[4]=
WeaponPriority[5]=
WeaponPriority[6]=
WeaponPriority[7]=
WeaponPriority[8]=
WeaponPriority[9]=
WeaponPriority[10]=
WeaponPriority[11]=
WeaponPriority[12]=
WeaponPriority[13]=
WeaponPriority[14]=
WeaponPriority[15]=
WeaponPriority[16]=
WeaponPriority[17]=
WeaponPriority[18]=
WeaponPriority[19]=
Password=
DodgeClickTime=0.250000
Bob=0.016000
DesiredFOV=90.000000
DefaultFOV=90.000000
MyAutoAim=1.000000
Handedness=-1.000000
bLookUpStairs=False
bSnapToLevel=False
bAlwaysMouseLook=True
bKeyboardLook=True
bInvertMouse=False
bMaxMouseSmoothing=True
bNoFlash=False
bNoVoices=False
bMessageBeep=True
bNeverAutoSwitch=False
MouseSensitivity=3.000000
MouseSmoothThreshold=0.070000
MaxTimeMargin=3.000000
ngWorldSecret=
ngSecretSet=
WeaponPriority[20]=
WeaponPriority[21]=
WeaponPriority[22]=
WeaponPriority[23]=
WeaponPriority[24]=
WeaponPriority[25]=
WeaponPriority[26]=
WeaponPriority[27]=
WeaponPriority[28]=
WeaponPriority[29]=
WeaponPriority[30]=
WeaponPriority[31]=
WeaponPriority[32]=
WeaponPriority[33]=
WeaponPriority[34]=
WeaponPriority[35]=
WeaponPriority[36]=
WeaponPriority[37]=
WeaponPriority[38]=
WeaponPriority[39]=
WeaponPriority[40]=
WeaponPriority[41]=
WeaponPriority[42]=
WeaponPriority[43]=
WeaponPriority[44]=
WeaponPriority[45]=
WeaponPriority[46]=
WeaponPriority[47]=
WeaponPriority[48]=
WeaponPriority[49]=
but those weaponpriority[xx]= will all have something next to them. What I recommend is set your UT weapon priorities first, starting at 0 (lowest) to the highest, for a total of 15 weapons, slots 0 - 14 (chainsaw/translocator/impact hammer all go in slot 1 redeemer/sniper rifle in slot 0, enforcer and double enforcer in 2, and shockrifle and super shockrifle... that's why its fifteen)... then at the sixteenth weapon priority, start setting your INF weapon priorities, again from lowest to highest. This way, it'll run through the user.ini file in the page frame, come across your priorities, and boom. If you're on UT, it'll use UT. if you're running INF, it'll use the INF ones in their order, and ignore the UT weapons completely.
p.s.: here are all the weapon names, some are kinda "funny" (ie: stupid)
UT weapons in alphabetical order:
ChainSaw
DoubleEnforcer
enforcer
ImpactHammer
Minigun2
PulseGun
ripper
ShockRifle
SniperRifle
SuperShockRifle
Translocator
UT_BioRifle
UT_Eightball
UT_FlakCannon
WarheadLauncher
INF weapons in alphabetical order:
INFIL_UTAT4LAUNCHER
INFIL_UTGrenade
INFIL_UTHK69
INFIL_UTM16
INFIL_UTM9
INFIL_UTMP5
INFIL_UTPSGRifle
INFIL_UTRobar
INFIL_UTShotgun
there you have it. They all pretty much speak for themselves. Just put those (and only those, it already knows to look in the weapons actor class, so don't go adding botpack. or InfiltrationUT. before those) in the order you want them, in those lines I posted above, and you're all set.
Hope this was helpful.
edit: I misspelled enforcer =). I almost did it again in that sentence, too.
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Cinema, simulated life and drama/Birthright, culture, Americana/
The change in adrenaline got you searchin' for/the thin line between entertainment and war
There be no shelter here/the front line is everywhere
[This message has been edited by Bad.Mojo (edited 04-04-2000).]