I found a neat zombie mod called killing grounds. The mutie for the original game is borked but I found out that monsterspawn can call up the zombies and effectively do the same thing.
SO right now i've got the mutator running on eas maps and it has some potential to be a great game type.
I'll upload the zip file for monster mutator and the zombie killing ground mod for you to try offline.
After trying the mutie, would someone be able to create a dynamic take and secure game mode where you have 5 minutes to get to a randomly generated flag, set up defences and survive a set time period where zombies spawn and simply crash your defences. They would have to spawn anywhere on the map away from the flag and be able to go from point a to point b.
I've tried it on some open maps and the AI on the zombies seem to be able to home in on players from across a map provided there aren't any major obstacles. Intertesting coding since the zombies seem to be able to jump over anything including trucks to get at you lol. They get stuck sometimes but it's definitely one of the better zombie mods for UT.
They also seem strangely attracted to the CD on EAS maps. Kinda interesting. make sure to try it on open field maps so the zombies can get a clear view of you. What's also interesting some will wander randomly if no target sighted as opposed to other zombie games where they remain dormant.
http://www.moddb.com/mods/zombie-killing-grounds
This is the zombie mod. Pretty **** on it's own
http://www.angelfire.com/empire/napali/mods.html
Monster spawn is here. Replace the default monsterspawn ini with the one I provided and start the mutie in an eas local game and go for it
SO right now i've got the mutator running on eas maps and it has some potential to be a great game type.
I'll upload the zip file for monster mutator and the zombie killing ground mod for you to try offline.
After trying the mutie, would someone be able to create a dynamic take and secure game mode where you have 5 minutes to get to a randomly generated flag, set up defences and survive a set time period where zombies spawn and simply crash your defences. They would have to spawn anywhere on the map away from the flag and be able to go from point a to point b.
I've tried it on some open maps and the AI on the zombies seem to be able to home in on players from across a map provided there aren't any major obstacles. Intertesting coding since the zombies seem to be able to jump over anything including trucks to get at you lol. They get stuck sometimes but it's definitely one of the better zombie mods for UT.
They also seem strangely attracted to the CD on EAS maps. Kinda interesting. make sure to try it on open field maps so the zombies can get a clear view of you. What's also interesting some will wander randomly if no target sighted as opposed to other zombie games where they remain dormant.
http://www.moddb.com/mods/zombie-killing-grounds
This is the zombie mod. Pretty **** on it's own
http://www.angelfire.com/empire/napali/mods.html
Monster spawn is here. Replace the default monsterspawn ini with the one I provided and start the mutie in an eas local game and go for it
Attachments
Last edited: