Originally posted by Orca`PACO
I wonder what civies would do standing next to a loaded big ass machine gun
I would recommend having all civies be
neutral (i.e., they never pick up or use weapons), and here's why:
In a real world situation it is unlikely that locals would be hostile to
both parties in a conflict. Therefor, for realism (which is one goal of Infiltration) they would have to be hostile to only one team. This would change the map balance for each map, and complicate scoring.
Would you get extra points for killing an armed, hostile civ? Points for killing one who 'might' go hostile if they find a weapon? Should you therefor get points for something that violates the Geneva convention? If the opposing team kills a civ. hostile to you, do they lose points?
Also, should we assume our civs are used to being around armed soldiers and only go into 'panic' mode when the shooting breaks out?
Dr. Kim