Hehe. After I took over the first enemy assualt assualt frigate I thought "man, its good to be back!"
Good good game so far, I'm only on mission 3, but my impressions are all positive.
The 4 biggest changes:
1)fighters are semi useful in the long run! when you build a fighter or corvette, you get an entire squadron...as long as one of them can make it back to a hanger to dock, when it leaves, the entire squadron will be there again at no cost...also they can target subsystems of ships now, meaning a quick strike at a important ship part is pretty useful
2)new interface...there is something of a blizzard type interface now, its not as intrusive as you'd think. If you played the first homeworld or the expansion, you wont even need the tutorial
3)much much harder...I actually lost on mission THREE. I went through cataclysm on very hard without building anything but workers too, so this increase in difficulty was a surprise. I seem to have a constant lack of money. Various reasons, but a big part of this is attributed to....
4) Cant stay on a mission forever anymore. After the last goal is done, you auto harvest all resources and hyperspace. This was a dissapointment actually because you can no longer rebuild a fleet at the end of the mission, and research everything availible. I'm finding that salvage is a huge part of the game, because you're often cash strapped AND have a lack of ships.
Good good game so far, I'm only on mission 3, but my impressions are all positive.
The 4 biggest changes:
1)fighters are semi useful in the long run! when you build a fighter or corvette, you get an entire squadron...as long as one of them can make it back to a hanger to dock, when it leaves, the entire squadron will be there again at no cost...also they can target subsystems of ships now, meaning a quick strike at a important ship part is pretty useful
2)new interface...there is something of a blizzard type interface now, its not as intrusive as you'd think. If you played the first homeworld or the expansion, you wont even need the tutorial
3)much much harder...I actually lost on mission THREE. I went through cataclysm on very hard without building anything but workers too, so this increase in difficulty was a surprise. I seem to have a constant lack of money. Various reasons, but a big part of this is attributed to....
4) Cant stay on a mission forever anymore. After the last goal is done, you auto harvest all resources and hyperspace. This was a dissapointment actually because you can no longer rebuild a fleet at the end of the mission, and research everything availible. I'm finding that salvage is a huge part of the game, because you're often cash strapped AND have a lack of ships.